Sep 09, 2009 21:06
You know how it was with old NES-era games? You'd reach some insanely unfair stage, and somehow keep right on picking at it, dying over and over, until finally you win and it's the most wonderful YEAH, TAKE THAT BITCH sensation ever?
That's what that game's been doing to me. There's a mission where you have to defeat this vampire, see. You have to prevent him from escaping the far side of the map. While protecting an NPC. Who happens to be his 'destined enemy,' so she has to get the final blow in or else he just returns fifty levels stronger at a later point (I assume, since that's what happens after his first appearance.) She deals like 30 HP a hit, he brings her to critical in every turn. (The actual solution turns out to be to use Stone status spells on him, since while someone is Stone'd, they stand a chance of shattering to bits when the next physical hit is landed, and can't move. So the big scary boss ends up being the weakest enemy on the map.)
I think the best way to sum up the appeal it has to me is that it's basically the game that obnoxiously concerned parents thought Pokemon was. Demons spontaneously appear within Tokyo, and the city is placed under JSSDF lockdown. You and your pals are given maaagical DS's that allow you to collect and fuse new breeds of demon, and you end up battling other people who've become demon tamers. So... Satanic Pokemon. People die from losing matches. The cops go corrupt and massacre civilians with their own demons. And there's a barricade of special forces ready to pick off anyone who tries to leave the area, as a countdown ticks down to a vaguely defined Something Bad.
Ah, but enough of that crap. Stuff's alright lately. Been out and about more lately. I feel like most of my affairs are in order, which is the cue for the car to start fucking up on me (Service Engine Soon!), hopefully not too expensively.
I wanna get paaaid...