Standard Operating Procedure (Behind the Scenes Remix) [Stargate: Atlantis; Lorne; PG-13]

Apr 11, 2007 20:45

Title: Standard Operating Procedure (Behind the Scenes Remix)
Author: raisintorte
Summary: Aliens made them do it. Lorne wants to make sure it doesn't undo them.
Rating: PG-13
Fandom: Stargate Atlantis
Pairing/Characters: Major Lorne, John Sheppard/Elizabeth Weir, Rodney McKay/John Sheppard.
Spoilers: None
A/N:smittywing, wojelah, and miss_porcupine beta'd and held my hand through the entire process. Thank you!
Remix of: Business as Usual by siegeofangels.


Lorne likes to be in the gateroom when Colonel Sheppard’s team returns from off-world missions - especially when the team is more than 24 hours overdue. He’s gotten rather adept at determining how much clean-up is going to be required just by watching their expressions as they return.

When the team steps through the gate from P3X-978, they look a bit worse for wear, but since they’re all in one piece he isn’t too worried. Dr. Weir heads down to talk them (looking a little rough around the edges herself - he’d been trying to get her to rest for the last 12 hours, but she insisted on staying in the gateroom till the team got back) so he takes the time to observe them more closely. The concern on Teyla’s face isn’t that unusual. The fact he sees it on Ronon’s face makes him take a closer look at Sheppard and McKay.

McKay isn’t complaining and Sheppard isn’t smirking. While that in and of itself wouldn’t have set off warning bells, the fact they are avoiding eye contact with each other and completely failing at acting casual does.

All of which tells Lorne that it’s going to be a long night.

Dr. Weir dismisses the team to medical and tells him the debriefing is scheduled for the next morning. Lorne wishes her a good night and heads to the control console - to watch the life signs detector. It’s late enough at night that the only people moving around are Dr. Weir, Colonel Sheppard’s team, and the security patrol.

Lorne is used to running interference for the Colonel’s team after a bad mission; usually it requires something along the lines of keeping the petty stuff off the Colonel’s desk or inventing distractions. Tonight, he doesn’t know what’s different, but something is, and he needs to keep watch.

It isn’t that Lorne thinks Sheppard and his team can’t take care of themselves or handle a difficult situation. He knows they can, but they look out for Atlantis, and it’s his job to look out for them.

Lorne stays in the control tower under the guise of finishing paperwork, watching as four dots move from the hall into the med bay. He knows from experience that he has a half hour wait until they're on the move again, so he uses the time to catch up on his own mission reports. They leave the med bay together and head toward the living quarters. One turns off by the labs; that has to be McKay. One dot goes into Teyla’s room, and one into Ronon’s; that leaves one dot - Colonel Sheppard.

Sheppard continues down the hall, heading toward his living quarters and Lorne thinks it’s going to be okay, that he’s just being over-protective. He’s about to turn away from the detector when the last dot goes left when it should have gone right and stops in front of a door. It takes Lorne a minute to realize just whose door it is. When he does, he gets on his radio and diverts the security patrol about to go down that hall.

Lorne’s more surprised that he’s not surprised by the fact that Colonel Sheppard’s in Dr. Weir’s room at two a.m. For all that this might be the first time something like this has happened, he wouldn’t be surprised if it isn’t.

Now that he’s diverted the security patrol, Lorne’s starting to feel like a bit of a voyeur, standing in the control room watching the blinking dots that are his CO and CO’s boss and knowing what they’re probably doing. There is going to be fallout from this, whether he sees it or not, but standing there watching two dots have sex won’t change anything. Teyla and Ronon are safely tucked in their beds and McKay is heading back to his.

Lorne watches McKay’s dot walk toward the transporter that will take him back to his room. McKay’s on the floor below the living quarters, about to walk right underneath the room where Colonel Sheppard and Dr. Weir were probably having sex, and isn't that ironic.

Then the dot stops directly below them and Lorne knows irony has nothing to do with it.

He knows he probably shouldn’t be watching, knows this doesn’t involve him, but he also knows that’s a lie. He might not know the motivation behind everything going on, but he has a duty to the city and its inhabitants.

McKay’s dot heads toward the armory and Lorne considers going down there, but then he stops himself. McKay isn’t really the double murder-suicide type, even given his current exhaustion and whatever emotions are running through his head.

Lorne thinks maybe he should go down there and talk to McKay, but what the hell would he say? “I suspect something happened with you and Sheppard off-world, and now Sheppard is sleeping with Dr. Weir, and is there anything you would like to talk about?” isn’t likely to go over very well.

He's relieved when McKay turns around and heads back to his own quarters.

With everyone tucked into bed, Lorne heads off to spend some quality time with his own. He's sure this won’t all just blow over by tomorrow over this, so if he's going to be of any help, he needs to get some sleep.

Lorne almost wishes he had an excuse to sit in on the debriefing the next morning, but he has his own duties to carry out and a bundle of missions to plan.

He is consulting with Chuck about an upcoming mission when the meeting lets out. He sees Elizabeth head straight to her office, her facial expression guarded. He’s doing mission prep later when he gets the memo closing the mission report from P3X-978 and removing the planet from the list of potential trade partners.

Elizabeth hides in her office all day, burying herself in old paperwork and nodding distractedly when he comes in to ask her a question. Later, Lorne hears through the grapevine that Rodney signed on for a week long city-based project. The colonel just asks Lorne for lots of stuff to blow up.

Lorne knows they all know what happened. He just hopes they can all find a way to cope.

Three days and one mission later, Lorne finds himself at dinner with Ronon, McKay, and Sheppard.

He’s rehashing his most recent mission and he makes a crack about blow jobs, the kind of wise-ass comment guys make in the locker room, and out of the corner of his eye he sees McKay flinch. And now Lorne knows just what brought the senior staff to their current state.

He wants to say something when Rodney blushes and coughs but then they’d know he knew, and that’s something Lorne would really like to avoid. So instead he smiles at Colonel Sheppard’s dry remark and agrees that really it would be best to accept only tangible gifts.

Lorne pulls the night shift in the control tower that night, watching over Atlantis. He sees a dot go from Colonel Sheppard’s quarters into the labs where he knows McKay’s the only one working.

He can only hope they’re working past whatever happened. They - Atlantis, the mission, and the people caught up in it - need them.

And if they need him, Lorne will be there.

original author: siegeofangels, rating: pg-13, pairing: john sheppard/elizabeth weir, pairing: john sheppard/rodney mckay, fandom: stargate atlantis, character: major lorne, remix author: jay_zelenka

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