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the_ever_king October 20 2009, 03:43:57 UTC
En.

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1/3 reginagloriae October 20 2009, 04:13:38 UTC
Huh?

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reginagloriae October 20 2009, 04:15:48 UTC
En?

That wasn't what I was asking.

[...]

But...

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reginagloriae October 20 2009, 04:16:53 UTC
You're right. I can't argue with you.

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the_ever_king October 21 2009, 02:54:30 UTC
[He laughs.] Perhaps a better question is in order. What do you think makes an ideal country?

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1/3 reginagloriae October 21 2009, 02:57:19 UTC
We have gone through this once already in Kei, En-Ou.

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reginagloriae October 21 2009, 02:59:12 UTC
I said I wanted my kingdom to be wealthy and prosper, but that didn't necessary make it a great one. Because Japan is wealthy and I can't say if that's the direction I would like to take.

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3/4 I lied reginagloriae October 21 2009, 03:01:59 UTC
Staying in the City...

...

Being here, also taught me that even if people didn't starve or feel the cold in the marrow of their bones every winter, they don't regard this place as "ideal." They are wealthy and can access to the education they want with the Academy open at their disposal.

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reginagloriae October 21 2009, 03:03:31 UTC
That means I'm back at the beginning without a clear idea of what makes a good kingdom.

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1/2 the_ever_king October 21 2009, 03:22:26 UTC
Once, twice, it doesn't matter. Point is, no matter who you ask, the way your country turns out to be is still up to you.

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the_ever_king October 21 2009, 03:32:10 UTC
Wealthy, prosperous, poor, successful, educated - no matter what kind of kingdom you have, your subjects are always going to want more. Humans are a hard animal to satisfy. Most like to classify a majority of their wants as needs, and often see them as a right of sorts that they are owed by the kingdom. Complaints will always be forthcoming, and I expect you'll be tired of them long before you get past a decade.

One thing you might want to aim for, I suppose, is lessening the division between classes--the rich and poor, and so on. If you can get your country to a stable sort of equality, you'll likely have an easier time pinning down what needs to be done versus what people want done, because if they have similar ideals to one another--common ground--you won't have to deal with a bunch of factions squabbling for favor and making political war upon one another.

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1/2 reginagloriae October 21 2009, 04:32:45 UTC
A decade? That's too generous. Try a few months. I think the ministers alone send enough forthcoming complains at my direction. I put a halt to them, demoted the Chousai to Taisai and made Keiki the Chousai until I clear my head and get to know the path of my kingdom.

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reginagloriae October 21 2009, 04:38:01 UTC
The squabbling gets tiresome. It's like the Court is split in two and expects me to discipline them as if they were grown children arguing over their toys. Classes, I would try to do that. I agree all of us should have a common ground that allow us meet in the eye. But how do we do that?

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1/2 the_ever_king October 21 2009, 05:34:11 UTC
Put a halt? It might keep them quiet for a small amount of time, but take something away from them, and they like to complain more than when you just left them alone.

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the_ever_king October 21 2009, 05:38:13 UTC
It is tiresome. And you wonder why I enjoy skipping court.

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1/2 reginagloriae October 21 2009, 06:02:32 UTC
I don't play staying for too long. I've decided to take after your example to skip Court and know the kingdom, at least until I meet Kei and its people.

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