-._ | [APPLICATION] | _.- UNDERWORLDWARS: Annabeth Chase

Mar 05, 2011 17:41

*Note that parts of this app have been taken from previous apps to isochrone and elegycity

~Character Information~
Fandom: Percy Jackson and the Olympians
Name: Annabeth Chase
Age: 17--possibly 18 from her canon point
Canon Point: Just following The Lost Hero: Annabeth is preparing to go hunt for a missing Percy Jackson.
Is this character dead? No

History: When she was seven, Annabeth ran away from her home in California to escape a father who didn't seem to want her and a stepmother who refused to let her children play with Annabeth because she was a "freak." Eventually she was found by and arrived with two others at Camp Half-Blood, a sort of training camp for demigods to learn how to survive the incessant monster attacks that plague them for most of their lives where she lived year-round for the next five years. In that time, she attempted to return to her family once, but the experience did not end well, and she returned to the camp barely two weeks later.

She stayed there until she was twelve, awaiting the arrival of "the one" who she would accompany on a quest and have a chance to prove herself in the real world against the monsters that inhabit it, invisible to regular mortals. That particular piece of prophecy came true when Percy Jackson, a son of Poseidon, came to the camp. Together with their friend--a satyr named Grover--they travelled from Camp Half-Blood in New York to Los Angeles so they could enter the Underworld and attempt to regain Zeus's stolen Master Bolt- a quest that they eventually accomplished, preventing war amongst the gods.

Afterwards, following advice from Percy, Annabeth returned to her family and found living there much easier than it had been the last two times she had tried. She remained there for most of the school year, returning to Camp Half-Blood after stopping to pick up Percy and a friend of his--a cyclops named Tyson who eventually turned out to be Percy's half-brother--after Percy had had vivid dreams of Grover in danger. These were because of an empathy link the satyr had instigated as a cry for help. The quest to go rescue him and recover the Golden Fleece, however, was led by another camper, despite Percy knowing the location of the place they needed to find. Annabeth was chosen to accompany the group. At the request of Hermes, Percy chased the party and, after an explosion, was left with him and Annabeth. Together, along with Tyson, they completed the quest, giving the honor to the original leader of the group.

The next year, while on a scouting mission, Annabeth was tricked by a former friend into taking up the burden of the sky that would normally have belonged to the Titan Atlas, where she remained as bait until Artemis removed it from her. The intent was to keep the goddess there until the summer solstice, when the gods of Olympus would have a council to decide if they were to go to battle with the rising Titan Lord, Kronos. The Hunters of Artemis along with Percy, Grover and Thalia--a daughter of Zeus revived by the recovered Golden Fleece set out to rescue both Annabeth and Artemis. When they arrived, Percy fought off Atlas and ended up taking the sky from Artemis so she could battle the Titan in his place, eventually tricking him into takng up his old burden. Artemis attended the council and the vote was taken to go to war with the Titans once again.

Soon after, it was discovered that the Titan army was attempting to use the Labyrinth to move troops rapidly from one end of the country to the other. When an entrance was discovered within the confines of the magical protective borders of Camp Half-Blood, Annabeth was chosen to lead the quest into the maze, due to her knowledge of its architect, Daedalus, and attempt to convince the man to refuse assistance to the Ttan army in learning to navigate it. With her, she took Percy and Grover, though they had difficulty in attempting to find Daedalus' workshop at its center and ended up enlisting the help of a mortal girl who was capable of seeing past the illusions and finding the way to the center of the maze. However, it was too late, and Daedalus had already given the Titan army what they had come for--Ariadne's string--and, when the party returned to Camp Half-Blood, they participated in a fierce battle to keep the army out of the camp. Once they had successfully driven them back into the Labyrinth, it was destroyed when Daedalus killed himself.

However, it was far too late. Kronos had risen out of Tatarus and began his march against Olympus and his children. With Typhon released and making his way across the country, the gods had left Olympus unguarded to halt his advance. However, realizing that it was a trap, Percy and Annabeth took whatever demigods remained at the camp and were willing to fight to New York, where Olympus stood, to defend it. After several days of intense battles, the defenders had been pushed back to Olympus itself and Kronos eventually gained entry. While he attempted to destroy it, Annabeth, Percy and Grover followed. After Annabeth was injured, Percy fought with Kronos- who then inhabited the body of Luke--a former friend of Annabeth's--until Annabeth reminded Luke of a promise he had made that he would never hurt her, which shocked him back to his senses momentarily. Percy then gave him Annabeth's dagger, whereupon he immediately killed himself and saved the world and Olympus.

After the battle, the gods returned and celebrated the victory, rewarding the heroes for their brave efforts in preserving their seat of power. Annabeth was granted the opportunity to redesign Olympus and oversee the rebuilding efforts, and to that effect, she decided to remain at a boarding school in New York rather than returning to California to fulfill her task and be closer to Percy, who she had finally admitted having feelings for. She returned to Camp Half-Blood to finish out the summer there and helped to ensure that things returned to as close to normal as they could get.

After finishing Olympus' design, Annabeth returned to camp, excited to see Percy again, only to discover that he had gone missing. She oversaw several searches for him that all ended fruitlessly. Eventually, she spoke with the Oracle at camp and was given a new location to search. Instead of finding Percy, however, she found Jason, who presented a new problem entirely. Jason had an instinctive knowledge of Latin rather than Greek as the other children in Camp Half-Blood, as well as no memory of who he was or where he came from. Eventually, Jason took two other demigods on a quest and Annabeth left to search for Percy again. She returned empty-handed, though Jason succeeded in freeing Hera from the Titan Porphyrion. At a council of the camp leaders, it came out that there was a second camp in California for the offspring of the gods' Roman incarnations and Jason was one of them. Hera had switched Jason and Percy as a last gambit to defeat Gaia as the strength of both camps of heroes would be needed. Percy would likely have no memory, and Annabeth began preparations to try and find him a final time, certain of more success this time around.

[Optional] Character Development and Relationship Transfer from previous RP: N/A
Personality: Being a demigod, Annabeth comes ready-equipped with battle-reflexes, which has been diagnosed by humams as being ADHD. In effect, she notices too much rather than too little, which often keeps her alive in combat. Her brain is also "hardwired to read ancient Greek," and English is difficult for her to read, attributed to dyslexia, although she has no problems with the former language and is, in fact, quite fluent.

Annabeth is shrewd, analytical, and brilliant. Occasionally, she comes off as cold and uncaring, but is, in reality, a very kind and understanding person. She forms attachments less-than-easily, and would stand and fight to maintain and defend the friends she has. However, she always has a plan and a backup plan and a backup backup plan, in the same fashion as her mother, Athena. She rarely enters a situation without first analyzing it and deciding what her best course of action should be, as well as its consequences and probability of success. She also has an impressive knowledge of Greek mythos and of the weaknesses of most--if not all--of the monsters that she could ever be called on to fight.

In addition, Annabeth harbors a soft spot for architecture and is prone to ramble about the subject given the slightest prompting. It is usually best to interrupt her and change the subject as soon as possible should this occur. Architecture was--and still is--one of the few things that is capable of holding her attention for an extended amount of time. Most of her spare time is spent studying it- either reading about it in ancient Greek or designing fantastical and beautiful buildings. One of her dreams is to redesign certain cities to make them as beautiful as possible.

Annabeth is also fiercely loyal to her friends, though she is somewhat slow to make them. Once one has worked their way into her trust, though, she almost naively defends them and their actions, though she is not above lecturing on behavior either. Even until the end, she defended Luke, despite knowing that he was essentially possessed by Kronos. It is difficult to shake her loyalty, and she will fight to the death for her friends.

Occasionally, Annabeth is quite haughty--she knows a lot and she knows she knows a lot. Her particular fatal-flaw is hubris, and she does show that from time to time, talking down to people, taking on more than she can, and being blinded to her own weaknesses and shortcomings. Still, there is some credibility to her pride--she is good at what she does, and she is certainly quite a desirable quest companion. She always knows something and is quite capable of performing an on-the-spot analysis if unexpected circumstances crop up. However, she has been known to be somewhat annoying by other campers because of her incurable pride.

Annabeth is the type that prefers things go as planned--and when they don't, she is frustrated, upset, and lost. She often takes it out on those around her, but once she has cleared her head, she usually realizes that she was in the wrong. Those moments of humility are bitter for her to swallow, though, and once finished with them, she moves on rapidly, preferring to "forgive and forget," though the "forget" part is more important. Ever the perfectionist, she would rather not be remembered for her mistakes.

Because of certain occurrences in her mother's past (i.e., Arachne's weaving contest), Annabeth has a debilitating fear of spiders. In her own words, "Arachne's children have been taking revenge on the children of Athena ever since. If there's a spider within a mile of me, it'll find me." Typically, this phobia leaves her frozen and near useless unless she can be coaxed out of it or removed from the situation.

Skills/Abilities: Annabeth is and always has been an extremely gifted architect. She has always enjoyed studying building design and design exercises--her area in Athena's cabin at camp is littered with drawings, plans, and books on the subject. Her designs have been called breathtaking and gorgeous, and the Olympian gods allowed her to redesign Olympus after its destruction. She has been practicing architecture since she was very small because, in her words, cities lasted while people kept wandering into and out of her life.

At camp, Annabeth trained in weapons, armor, and strategy. Her preferred weapon is a bronze dagger given to her by Luke, and she is very proficient with it, easily capable of defending herself with it. She is just as dangerous as she is analytical. That she is skilled in strategy is no surprise, considering her mother is the goddess of strategic warfare and her talents in that area were refined by camp games and quests. Her dagger, however, is ineffective on regular mortals; the celestial bronze from which it is made only affects monsters.

As previously stated, Annabeth is also a gifted analyst. She has the capability to take in an entire scene or battle and quickly make decisions and react appropriately. She learns from each battle--win or loss--and continues to grow as a strategist because of that. Occasionally, however, her arrogance and hubris shows in some of her plans, though she is slowly losing that particular weakness, now that she has been made aware of it. It is still something of an uphill battle, though, and she has some relapses, taking chances she shouldn't firm in the belief that she can't go wrong.

As a demigod, Annabeth has been diagnosed by mortals as ADHD and dyslexic. These are weaknesses among the regular mortals, however in her world, they are some of her greatest strengths. The ADHD is because her half-god brain is wired for combat--essentially she notices too much rather than too little. This allows her to analyze battles quickly and take the appropriate action, even if it is little more than reflex honed into her by a lifetime of training. She does enjoy reading, despite the dyslexia, though in ancient Greek rather than in English.

Every hero has what is called a "fatal flaw" and Annabeth's is hubris, as revealed to her by the sirens in the Sea of Monsters. She does portray this kind of extreme arrogance in several instances, often putting herself or others in danger by her firm self-belief and pride--even if she's made a mistake. She is hesitant to admit to such mistakes, however, which only adds to that pride. It is a slow process to overcome this weakness, but, since being made aware of it, she has been trying, sometimes forced to admit that she is out of her depth and seeking help from others. She particularly values Chiron's and Percy's input.

Annabeth has no real supernatural abilities to speak of (such as Percy's control over water or ability to speak with horses), with her talents being focused in other areas. She does have one magic item in her possession--a cap of invisibility that, when it isn't being worn, appears as a plain baseball cap. She uses this to give her an advantage in stealth and reconnaissance, though she seldom has much opportunity to use it in actual combat as she doesn't have enough time to pull it out and put it on when a combat situation arises.

First Person Sample:[A strangled sound drifts over network that might be something of a wet cough and an angry sputter. Whatever it is it doesn't sound exactly pleased, and the voice that follows seems to confirm that as its owner tries not-so-hard to contain her frustration as a person that is apparently not there.]

This is not funny, Seaweed Brain. Wherever you're hiding, it better be a good place, because you're not getting away with this when I find you.

[It's not until several long moments of angry crashing about later that her voice comes back over the device, although it sounds less angry and more frightened this time around.]

I said it's not funny. Just...come out of where you're hiding okay?

[There are a few more crashes- apparently whoever it is is pushing through some bushes trying to find something- or, from the sound of things- someone. Her final word sounds a little plaintive and frightened before she is cut off.]

Percy?

See also: Musebox: nexuses*

*Note: At this point, The Lost Hero had not been released and Annabeth is from an earlier canon point.

Third Person Sample: It had been a while since she had held the knife in her hands- she couldn’t really bring herself to for a long time. Not after what had happened, not after what it had done- what it had had to do. She knew that she probably shouldn’t have attached all of those feelings to the bronze blade she had somehow managed to find strength to pick up again, but it was just...easier to do it that way. It wasn’t Luke- it had never been Luke.

She could almost feel like holding the dagger--his gift to her all those years ago--was something like acknowledging his memory--like letting him know that she still remembered him for how he really was- how he had been. He had been her protector when she was small, and now she was protecting the meaning that this had. Somewhere, she knew he had come back- trying for the Isles of the Blest in Elysion, he’d said. And that was just like him, too, always an overachiever.

Experimentally, she swung the thing a few times, finding that she hadn’t really forgotten its weight, its balance, its particular temperament. Something in her mind wondered whether forgetting was really even possible with something like this. After years of knowing the knife--of knowing him--how could it be? They’d all had losses in that terrible battle, but, in the end, it had been Luke who had saved the world.

She always knew that she could trust him with anything. Even if no one else believed her. They had in the end, though.

Without even realizing it, she spoke to herself out loud, though it was only a single word as she continued to practice with the knife.

“Focus...”.

[underworldwars], ~submitted, *unreviewed, !!application, --accepted

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