Aug 08, 2007 08:39
The bathroom closest to my office features two stalls and a urinal. For most people, this poses an obvious use pattern: if you only need to pee and the urinal is available, use the urinal. Otherwise (and only otherwise) use a stall. I mean, shit... that's why it's there.
But there are people (at least one, possibly two) who haven't grasped this concept. Maybe they read a chain letter 12 years ago about how urinals have cooties and you can catch them by using one. But, I shit you not, there's someone at SRI -- a grown man with a college degree -- who chooses to stand in the stall, with the door open, to pee. (Also worth noting is that the one person I'm sure of also uses the bathroom closest to me despite it being notably farther from him -- quirks come in pairs, I guess) What the shit? Where did you learn this behavior? Under what circumstance do you think this is acceptable? Why would you even want to? Now, normally, this is only mildly irksome. I only see it rarely, and it affects me even more so.
But today, I entered the bathroom with the intent of using a stall, only to find one door closed, and the person behind it presumably using it for the proper purpose, and the other stall occupied by the standing urinator! WHY? WHY would you choose to go to a stall if you're going to use it just like a urinal? WHY would you take the only unoccupied stall to do so? WHY?
Anyway, it's not that bad, but I felt compelled to share my confusion and frustration.
In other news, the Eternal Sonata demo does not disappoint. The art is gorgeous, and the battle mechanic is fresh and interesting. The tactics involved in the "semi turn-based" environment they've created are much deeper than I'm used to (for either turn-based JRPGs or fully dynamic RPGs). It's actually kind of like the inverse of turn-based play, in that you don't want to waste the 5 seconds of action you get, so you plan out exactly what you want to do before you even start. In pure turn-based RPGs, you'll frequently find yourself burning through commands with little or no regard to their consequences unless you're almost dead. This is the case even more in the post-FFV paradigm, where hesitation is actively harmful. Anyway, the point is, I like the style, in both art and gameplay.
Hitman has become difficult again, as I've hit one of the longest and most difficult stages, and the one with the most total targets, on Expert difficulty, which only gives me 3 saves. The reason this is particularly difficult is because there may be a lot of waiting and stalking in between targets, which requires a lot of patience if you must redo it. The bottom line is, it's hard to kill 7 dudes only saving 3 times. I dread this level on Professional difficulty, which doesn't allow saves at all. The funny thing is, it's only about halfway through the game. The sole reason it's difficult is due to the sheer number of targets. Also, the AI on Expert sees through my disguises more.
I'm beginning to be concerned about my growing list of "unfinished" games, especially with the upcoming surge of new games coming out in the fall. I haven't made it into the Age of Conan beta yet, so I probably won't at all, but I should probably not buy the game when it comes out, even though it looks awesome.
rants,
gaming