Hm. It sure has been a long time since I posted anything at all about D&D on here, isn't it? Well, I figure I may as well change, at least when discussing experimental concepts. Where better to start than Fighters?
It's long been held by many, many experienced groups that as the levels climb, Fighters tend to fall behind. (Well, okay melee classes
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Improvisations by, high levels, may well indeed 'just give you another bonus feat', but there's a few catches here - first, you can't do that till 11th or 15th level, by which the game is getting pretty crazy anyway. And further, it's discounting the real power of it - you can have not only a bonus feat, but the perfect one for the current fight.
Like taking Improved Trip or Stability when fighting a wolf, Improved Grapple when fighting a thing with tentacles, Cleave when fighting a swarm of little guys... its power is that it's the feat you needed right now. And you get it at the levels that Fighters started to suck.
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Any opinions on the class in general, though?
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