A strong contender would have to be a Vampire LARP I was in a few years ago. My character, Jonathan Flyte, started as a brash, iconoclastic, rebel (a young anarchist dance music and electronics loving chaos magician in a house of mostly old, ultra-hierarchical, and conservative magicians), out to prove his worth and independence -- and a couple of years of game play later, was a sometimes brutal enforcer of the established order, his old ideals quite thoroughly compromised (or perhaps just his old brash immaturity and posturing worn away by responsibility and necessity).
The thing I really liked in the game was that eventually huge chunks of major plot were generated entirely by character relationships. The best session of the game, culminating in a complex mutli-player battle to the death, the death of a prince, and nearly starting a major nation wide clan war, was entirely unplanned and basically started because was one character was just in a really bad mood due to hearing some bad news (that turned out to be a false rumour), and refused to back down when goaded by another. Then the rest of the characters reacted to the fight with their own various agendas, and months of plot arose quite organically.
The thing I really liked in the game was that eventually huge chunks of major plot were generated entirely by character relationships. The best session of the game, culminating in a complex mutli-player battle to the death, the death of a prince, and nearly starting a major nation wide clan war, was entirely unplanned and basically started because was one character was just in a really bad mood due to hearing some bad news (that turned out to be a false rumour), and refused to back down when goaded by another. Then the rest of the characters reacted to the fight with their own various agendas, and months of plot arose quite organically.
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