I've made a few posts about class skills in Hyper Dimension. As you may know, Hyper Dimension implores a bit of an FFVII materia-like system where you can put abilities into slots on weapons and armors ("slot" being a rather generic term, as some enchanted items like maybe a keychain or a feather can be attached for an effect). But the thing about
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The difference between that and Hyper Dimension would be that without a limiter, both Dagger and Vivi could learn to counterattack...
The other limiter is that any "upgraded" abilities (such as Evade and Counter) would also be shared. But maybe only Flare should get that skill, and a couple of other characters should be limited to plain Counter. I'd have to create a Flare-specific equipment.
The class-based system allowed for, say, Spritey to learn Evade and Counter, but at great cost to his other skills. I'm not entirely sure how I can do that with a pure materia-based system.
HMMMMMMM... I just realized something! The armor is very customizable! Like, you could have a mail-leather hybrid. Perhaps I could work in something where it's easier for Flare to equip an Evade & Counter item because he's a Knight/Rogue hybrid (Evade could be considered a rogue skill and counter a knight skill (or a rogue skill, I guess?). Maybe Guard and Counter would be better, then it'd definitely be a knight (guard) and rogue skill... And guard is essentially the exact same as evade).
Thanks for the help, Akane! <3
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That system might work quite nicely, in fact. I could have little pictures of all the characters in the item screen, and when you select an item it shows how much affinity each character has to that item.
Oh man! These brain storming sessions are great! =D
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Aside from that, there's also the question of why and how characters get their classes. Different classes intrinsically function different ways (eg Flare's Dragon Knight class harnesses magic via his weapons). In this sense, characters automatically have classes; the player just enhances those classes. Chances are I'd just make it an affinity-based thing, but I can't predict how well I'd be able cook the books using just that. The combination of equipment TYPE plus affinity, however, should pretty much allow me to cover all the bases...Hopefully.
Thanks again, Akane! <3
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