Random note:

Jul 02, 2009 14:46

Theme: Weak, low-leveled monsters supported by powerful single-copy characters that grow stronger over time. Like Fire Emblem, the single-copy characters are removed from play once off the field to represent “character death.” Most of the characters, such as “Elincia, Princess of Crimea” have an upgraded form kept in the extra deck that can be swapped in should they meet specific conditions.

All of these cards should have a “Crimea” or “Crimean” somewhere in their names. These cards are primarily spellcaster/warriors.

Other Crimeans: Crimean Royal Army. All of these monsters have the following ability: “On the second main phrase 1 since this card has been summoned, you may search in your deck for one card with “Crimean” or “Crimea” in the title and add it to your hand. These monsters are not “Crimean characters.”

Crimean Archer
Lv4/Earth/Warrior/Effect  900/1700
This card may attack your opponent’s life points directly.

Crimean Cavalier
Lv4/Earth/Warrior/Effect 1800/1500
Once per turn, if this card remains face-up on the field, you may add one additional “Crimean Cavalier” to the field.

Crimean Cleric
Lv4/Light/Spellcaster/Effect 700/1100
If this card remains face-up on the field, gain 1000 life points each turn.

Crimean Mage
Lv4/Light/Spellcaster/Effect 1500/1500
Tribute 1 monster (including “Crimean Mage”) on the field to immediately destroy one spell/trap on the field (speed 3).

Crimean Armor
Lv4/Earth/Warrior/Effect 500/2100
This monster’s position cannot be switched.

Crimean Pegasus Knight
Lv4/Wind/Warrior/Effect 1900/500
If this card destroys an opponent’s monster in battle, any damage calculation is negated.

Crimean Characters: (Prepromotion)
These are the faces that are familiar to us players of Fire Emblem. The “promoted” forms of the characters, such as “Lucia, Defender of Crimea” or “Bastian, Archsage of Crimea” are placed in the extra deck. Only the prepromoted forms may be included in the main deck. There may only be one instance of a specific character and its promotion per deck.

All Crimean characters have the following effect: “Should this monster be removed from the field, this monster is removed from play instead of into the graveyard.”

Elincia, Princess of Crimea
Lv3/Light/Warrior/Effect 1000/1000
As long as there is another monster present on the field, “Elincia, Princess of Crimea” must be selected as an attack target. During the 3rd turn after “Elincia, Princess of Crimea” is successfully summoned, remove “Elincia, Princess of Crimea” from play in order to special summon “Elincia, Reagent of Crimea” onto the field in face-up attack or defense position. This card cannot be destroyed if there is a “Lucia, Maidenguard of Crimea”, “Lucia, Sword Saint of Crimea”, “Geoffrey, Paladin of Crimea”, or “Geoffrey, Defender of Crimea” on your side of the field.

Lucia, Maidenguard of Crimea
Lv4/Light/Warrior/Effect 1800/1800
Any monster(s) that this card destroys by battle are removed from play, and their effects are negated. During the end of the 2nd turn after “Lucia, Maidenguard of Crimea” is successfully summoned, remove “Lucia, Maidenguard of Crimea” from play in order to special summon “Lucia, Sword Saint of Crimea” onto the field in face-up attack or defense position.

Geoffrey, Paladin of Crimea
Lv4/Light/Warrior/Effect 1900/1700
If this card destroys an opponent’s card in battle, damage inflicted is doubled. During the end of the 2nd turn after “Geoffrey, Paladin of Crimea” is successfully summoned, remove “Geoffrey, Paladin of Crimea” from play in order to special summon “Geoffrey, Defender of Crimea” onto the field in face-up attack or defense position.

Bastian, Wind Sage of Crimea
Lv4/Wind/Spellcaster/Effect 1500/2000
If this card is normal summoned successfully, place one spell token on the card. Once per turn, by removing one spell token from this card, return one card from the field to the deck. During the end of the 2nd  turn after “Bastian, Wind Sage of Crimea” is successfully summoned, remove “Bastian, Wind Sage of Crimea” from play in order to special summon “Bastian, Archsage of Crimea” onto the field in face-up attack or defense position.

Calill, Fire Sage of Crimea
Lv4/Fire/Spellcaster/Effect 1600/1900
If this card is normal summoned successfully, place one spell token on the card. Any battle damage done by this card is instead redirected to the owner of the card. Once per turn, by removing one spell token from this card, increase the ATK of another card on the field by 500 points. During the end of the 2nd turn after “Calill, Fire Sage of Crimea” is successfully summoned, remove “Calill, Fire Sage of Crimea” from play in order to special summon “Calill, Sorceress of Crimea” onto the field in face-up attack or defense position.

Nephenee, Soldier of Crimea
Lv4/Earth/Warrior/Effect 1000/1000
If your life points are lower than your opponent’s, double this card’s ATK/DEF. During the end of the 2nd turn after “Nephenee, Soldier of Crimea” is successfully summoned, remove “Nephenee, Soldier of Crimea” from play in order to special summon “Nephenee, Royal Knight of Crimea” onto the field in face-up attack or defense position.

Kieran, Axe Knight of Crimea
Lv4/Earth/Warrior/Effect 2300/200
Any battle damage done by this card is instead redirected to the owner of the card. If this card attacks, it is changed to defense position at the end of the battle phase. This card’s battle position cannot be changed until the end of your next turn, except with a card effect. During the end of the 2nd turn after “Kieran, Axe Knight of Crimea” is successfully summoned, remove “Kieran, Axe Knight of Crimea” from play in order to special summon “Kieran, Royal Knight of Crimea” onto the field in face-up attack or defense position.

Makalov, Blade Knight of Crimea
Lv4/Earth/Warrior/Effect 1600/1000
Once per turn, designate a card on the field. That card has its ATK lowered by 400 until the end of the battle phrase. As long as this card remain face up on the field, your opponent gain 1000 LP every turn. During the end of the 2nd turn after “Makalov, Blade Knight of Crimea” is successfully summoned, remove “Makalov, Blade Knight of Crimea” from play in order to special summon “Makalov, Royal Knight of Crimea” onto the field in face-up attack or defense position.

Marcia, Pegasus Knight of Crimea
Lv4/Wind/Warrior/Effect 1900/400
During battle between this attacking card and a defense position monster whose DEF is lower than the ATK of this card, inflict the difference as battle damage to your opponent. During the end of the 2nd turn after “Marcia, Pegasus Knight of Crimea” is successfully summoned, remove “Marcia, Pegasus Knight of Crimea” from play in order to special summon “Marcia, Royal Knight of Crimea” onto the field in face-up attack or defense position.

Astrid, Bow Knight of Crimea
Lv4/Light/Warrior/Effect 1000/1700
This card may attack your opponent directly. During the end of the 2nd turn after “Astrid, Bow Knight of Crimea” is successfully summoned, remove “Astrid, Bow Knight of Crimea” from play in order to special summon “Astrid, Royal Knight of Crimea” onto the field in face-up attack or defense position.

Crimean Characters: Promotions These cards are found in the extra deck. However, if they’re destroyed or removed from the field, they do not return to the extra deck but is instead removed from play. These cards can only be special summoned with their respective cards. “Master Crown” ignores the turn requirements, but otherwise all effects remain. In other words, you cannot summon a “Kieran, Royal Knight of Crimea” by using “Astrid, Bow Knight of Crimea.”

Elincia, Reagent of Crimea
Lv7/Light/Warrior/Effect  2000/2000
As long as there is another monster present on the field, “Elincia, Reagent of Crimea” must be selected as an attack target. This card cannot be destroyed if there is a “Lucia, Maidenguard of Crimea”, “Lucia, Sword Saint of Crimea”, “Geoffrey, Paladin of Crimea”, or “Geoffrey, Defender of Crimea” on your side of the field. Equip “Amiti” onto “Elincia, Reagent of Crimea” to special summon “Elincia, Queen of Crimea” by removing both cards from play.

Lucia, Sword Saint of Crimea
Lv8/Light/Warrior/Effect 2800/1800
Any monster(s) that this card destroys by battle are removed from play, and their effects are negated. If you so choose, you may ignore all equipped cards, special effects, and other conditions  applied to this card and its target except for the effect above. * Once per turn, if this card would be destroyed by any effect, you may choose to sacrifice 1500 LP to keep it on the field. If “Lucia, Sword Saint of Crimea” is removed from play as a result of battle, chain, or card effect,  destroy one card on your opponent’s side.

*Not sure how to word it, but basically, it’d be going purely by the number printed on the card. In other words, Lucia would be able to destroy any monster lower than 2800. Lucia has a skill known as Parity in the game which eliminates all bonuses and depend on raw skill.

Geoffrey, Defender of Crimea
Lv9/Light/Warrior/Effect 2800/1800
If this card destroys an opponent’s card in battle, damage inflicted is doubled. If this card attacks a face-down card, destroy the face-down card immediately (without taking into account any flip effects, etc). If this card would be destroyed by any effect, you may choose to sacrifice 1500 LP to keep it on the field.

Bastian, Archsage of Crimea
Lv8/Wind/Spellcaster/Effect 2400/3000
If this card is special summoned successfully, place three spell tokens on the card. Once per turn, by removing one spell token from this card, return one card from the field to the deck. If a card is returned in this manner, you may choose to remove one card from your opponent’s hand from play. In return, your opponent may do the same to your hand. No additional spell tokens may be placed on this card at any other time.

Calill, Sorceress of Crimea
Lv8/Fire/Spellcaster/Effect 2400/3000
If this card is special summoned successfully, place three spell tokens on the card. No additional spell tokens may be placed on this card at any other time. By removing one token from this card, you may search for one spell or trap card and add it to your hand. Your deck is then shuffled.

Nephenee, Royal Knight of Crimea
Lv7/Earth/Warrior/Effect 1800/1800
If at any time your life points are lower than your opponent’s, or if your life points are below 4000, permanently double this card’s ATK/DEF.

Kieran, Royal Knight of Crimea
Lv7/Earth/Warrior/Effect 2600/200
This card’s battle position cannot be changed at any time, and this card is not destroyed as a result of battle.

Makalov, Royal Knight of Crimea
Lv7/Earth/Warrior/Effect 2400/2000
Once per turn, designate a card on the field. That card has its ATK lowered by 800 until the end of the battle phrase. As long as this card remain face up on the field, your opponent gain 1000 LP every turn.

Marcia, Royal Knight of Crimea
Lv7/Wind/Warrior/Effect 2600/1400
During battle between this attacking card and a defense position monster whose DEF is lower than the ATK of this card, inflict the difference as battle damage to your opponent. If this card destroys a monster, you may remove the top card on your opponent’s deck and send it to the graveyard.

Astrid, Royal Knight of Crimea
Lv7/Light/Warrior/Effect 1800/2800
This card may attack your opponent directly. When this card inflicts battle damage to your opponent’s life points, you may draw a card.

Support card: (Field)

Melior, the Palace of Crimea
Spell/Field
This card cannot be destroyed by any effect that specifically targets a single card. Effects from effect monsters on your side of the field cannot be affected. All Crimean characters gain 200 ATK/DEF while “Melior, the Palace of Crimea” is face up on the field. Every time a card is played, add one “Chivalry Token” on the card. If a monster with “Crimea” or “Crimean” on your side of the field should be removed from the field, you may remove twice the number of tokens equal to the monster’s level from “Melior, the Palace of Crimea” instead.

Alpea, the Fortress of Crimea
Spell/Field
Pay 500 Life points per turn to maintain this card on the field. If you cannot, this card is destroyed. This card cannot be destroyed by any other effect that specifically targets a single card. Effects from effect monsters on your side of the field cannot be negated. All Crimean characters gain 400 ATK/DEF while “Alpea, the Fortress of Crimea” is face up on the field. All monsters on your side of the field gain 200 ATK/DEF while “Alpea, the Fortress of Crimea” is face up on the field. While “Alpea, the Fortress of Crimea” remain face up on the field, all damage taken by the player is halved.

Maiestas, the Tower of Crimea
Spell/Field
This card cannot be destroyed by any effect that specifically targets a single card. Effects from effect monsters on your side of the field cannot be negated. All Crimean characters gain 200 ATK/DEF while “Maiestas, the Tower of Crimea” is face-up on the field. Once per turn, remove one spell or trap from your opponent’s side of the field from play (speed 1). For every “Crimean Mage”, “Bastian, Wind Sage of Crimea”, “Calill, Fire Sage of Crimea”, “Bastian, Archsage of Crimea”, or “Calill, Sorceress of Crimea”, the effect is resolved at one higher speed (Maximum 3).

Support cards: Spells/Traps

A Song of Storm and Fire
Spell/Continuous
If “Calill, Sorceress of Crimea” or “Bastian, Archsage of Crimea” remain face-up on your side of the field, you can negate the activation and effect of any spell card and destroy them.

Intrigue at Court
Spell/Quickplay
Destroy one card on the field. If “Bastian, Wind Sage of Crimea”, “Bastian, Archsage of Crimea”, “Calill, Fire Sage of Crimea” or “Calill, Sorceress of Crimea” is on the field, take a look at the top five cards in your opponent’s deck and rearrange them in any order.

Painful Sacrifice
Spell/Quickplay
Pay 1000 LP and negate the destruction of one card on the field.

Critical Strike
Trap/Normal
Double the ATK of one card on your side of the field. (This is not applied to damage calculation)

Geoffrey’s Charge
Trap/Counter Trap
You may activate this card only if you have less than 2000 LP remaining and your opponent has declared a direct attack. Special summon either "Geoffrey, Defender of Crimea" or a card with the suffix "Royal Knight of Crimea" onto the field.

Amiti
Spell/Equip
This card is only equippable to monsters with “Crimea” or “Crimean” in its name. A card equipped with Amiti may attack twice. If Amiti is destroyed, you may pay 1000 LP in order to return it to your hand.

Tears of A Mournful Queen
Trap/Counter Trap
You may activate this card only if you have less than 1500 LP remaining and there is an “Elincia, Princess of Crimea”, “Elincia, Reagent of Crimea”, or “Elincia, Queen of Crimea” on the field. For every card you discard, special summon a card that was removed from play.

Master Crown:
Spell/Normal Spell
You may ignore the turn requirements on any cards with “Crimean” or “Crimea” in it immediately special summon it in face up attack or defense position.

Elincia’s Gambit
Trap/Counter Trap
You may activate this card only if you have less than 1000 LP remaining and there is an “Elincia, Princess of Crimea”, “Elincia, Reagent of Crimea”, or “Elincia, Queen of Crimea” on your side of the field. If your opponent activates a trap, spell, or declares an attack, destroy that card immediately and Special summon “Ike, Legend of Crimea” and any number of cards with “Greil Mercenary” to the field.

Special Cards: There are only four of these cards in this particular category, and all have rather specific requirements. These cards are also removed from play if they’re removed from the field. They’re also found in the extra deck.

Elincia, Queen of Crimea
Lv10/Light/Warrior/Effect 2500/2500
As long as there is another monster present on the field, “Elincia, Reagent of Crimea” must be selected as an attack target. This card cannot be destroyed if there is a “Lucia, Maidenguard of Crimea”, “Lucia, Sword Saint of Crimea”, “Geoffrey, Paladin of Crimea”, or “Geoffrey, Defender of Crimea” on your side of the field. This card may attack twice in one turn.

Volke, the Shadow of Crimea
Lv6/Darkness/Warrior/Effect ?/?
This card cannot be normal summoned. This card can only be special summoned if you pay 2000 LP in order to special summon this card onto your opponent’s side of the field. On your next turn, select one card in your opponent’s deck and remove it from play, then place “Volke, the Shadow of Crimea” facedown in your opponent’s deck. The deck is then shuffled. Whenever your opponent draw “Volke, the Shadow of Crimea”, remove it from play and special summon “Volke, Enigma of Crimea” onto the field.

Volke, Engima of Crimea
Lv9/Darkness/Warrior/Effect ?/2600
Count the number of cards in your opponent’s hand and field. On the turn this card is special summoned, deal 500x the number of cards of direct damage to your opponent directly. Once per turn, this card may select a single target to emulate. Boost this card’s ATK by 1000 above the emulated target when declaring an attack. Afterwards, this card is automatically switched to defense mode.

Ike, the Legend of Crimea
Lv10/Light/Warrior/Effect 4000/3500
This card cannot be normal summoned. This card can only be special summoned through the trap card “Elincia’s Gambit.” If this card is successfully special summoned, flip all opponent’s monsters into defense mode and destroy all spell and trap cards on the field(speed 3, both sides). This card is unaffected by any spells, effect monsters, or traps. Once per turn, this card may switch an opponent’s position. Whenever “Ike, the Legend of Crimea” declares an attack against a monster in defense mode, halve the target’s defense for that turn. You gain back the same amount of LP as the difference between this card’s ATK and the target’s DEF.

(Yes. Ike will wtf0wn your face. This is a card game where ATK of ~3000 is considered to be high.)

random, fire emblem, fanwork, crimea, amused, fe10

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