ok, that's just plain weeeird that the ewok drawing looks like... like anybody.
as for the layout and such, that's the one thing i *don't* really have to concern myself with. it's not about making an interesting or cool looking drawing, it's about making more or less a schematic that will produce a cool looking sculpture. but yeah, it's all about the pose and sometimes how they will sit on the bases (particularly for something like the Han on Taun Taun piece from the earlier batch, or the rejected boba fett sketch where he's launching with his jetpack).
and beyond that, the really tricksy part is making a cool looking pose with cool features and weapons that will actually be feasible for production. the casting/molding process is a complicated and expensive one. only certain things can be cast in a single piece. for the sake of cost, then, most "common" miniatures (the ones that show up in the random booster packs with the most frequency) must usually be sculpted in such a way that they can be cast as a single piece. this puts severe limitations on poses and other elements included in the concept piece. more rare miniatures are allowed multiple pieces-- so, say, the torso and one arm will be cast as one piece, an arm that's at a severe angle from the body will be another piece, a tail that curves around from a body will be another piece, etc. Then the pieces are glued together.
but because of expense, the majority of the concepts/poses have to be done in such a way that they can be cast as a single piece (or sometimes two pieces).
it's very tricksy.
and there's a real art to getting the most out of what a single piece pose can offer. they don't all have to be gingerbread man poses, but there's a lot to understand about the process in order to push poses as far as they can go while still being able to be cast as a single piece.
also, what really does my head in is extrapolating the poses to a second (or sometimes third) view. my mind is simply not a 3D rendering computer program.
as for the layout and such, that's the one thing i *don't* really have to concern myself with. it's not about making an interesting or cool looking drawing, it's about making more or less a schematic that will produce a cool looking sculpture. but yeah, it's all about the pose and sometimes how they will sit on the bases (particularly for something like the Han on Taun Taun piece from the earlier batch, or the rejected boba fett sketch where he's launching with his jetpack).
and beyond that, the really tricksy part is making a cool looking pose with cool features and weapons that will actually be feasible for production. the casting/molding process is a complicated and expensive one. only certain things can be cast in a single piece. for the sake of cost, then, most "common" miniatures (the ones that show up in the random booster packs with the most frequency) must usually be sculpted in such a way that they can be cast as a single piece. this puts severe limitations on poses and other elements included in the concept piece. more rare miniatures are allowed multiple pieces-- so, say, the torso and one arm will be cast as one piece, an arm that's at a severe angle from the body will be another piece, a tail that curves around from a body will be another piece, etc. Then the pieces are glued together.
but because of expense, the majority of the concepts/poses have to be done in such a way that they can be cast as a single piece (or sometimes two pieces).
it's very tricksy.
and there's a real art to getting the most out of what a single piece pose can offer. they don't all have to be gingerbread man poses, but there's a lot to understand about the process in order to push poses as far as they can go while still being able to be cast as a single piece.
also, what really does my head in is extrapolating the poses to a second (or sometimes third) view. my mind is simply not a 3D rendering computer program.
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