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Jul 08, 2007 00:12

Tormentor James the nymph guards the eastern exit (22HP)...

Ok that is the last time I go on a Livejournal Dungeon Adventure.

Ok so Yeomen trials are but mere weeks away. Let's do the list:

Write Up and Persona: Check, sent it in last week. I just sent in my damn name and device registration (Qasim is not an easy name to find, but it was the name of the Prophet's (pbuh) son who died at the age of two). As for the rest of my Persona I think I can answere any questions about him... now answering under pressure is going to make me confuse my mother's name with my brother's name so it will be, at least, interesting to watch.
Archery: Hmm gotta practice before the trials, but given 3 oppertunities to hit 40 points I think I can manage. As for the other weapons... javelin is out 'cause I don't know what the full rules are anymore. So I'm gonna cook up a few throwing axes, hammers and use a crossbow or staff-sling.
Heavy: Ok inspecting the armour has me worried, but I've read my ABCs again and again to know what is legal and what isn't. Wow... I'd never want to go out there in just the minimums.
Rapier: Want to get another crash-course with Cert, but I think I get the gist of it. Carta... seconda...
Heraldry: A synch... everyone was right! Once I got going with the flash cards, there was no stopping me! Just gonna review in the last week before, that is assuming I haven't been reduced to a gibbering maniac.
Games: Working on it. Mancala is down, so is Go. Bocce I need to learn more about and Parchisi I need to learn the medieval background for. Im still flip-flopping on the last one, kinda wanna go for another field game.
Edit - I've settled on Shut The Box and Hoodman's Bluff with the bell varation.
Dance: Shouldn't be a problem as I've been going every week for... like a year now? With the exception of Picking Up Sticks, I can do most if not all of the required dances.
Edit - Sellenger's Round, Carolinga and Childgrove are my dances.... eep.
Bardic: Going to tell funny stories from the middle east! Stories of Nasreddin especialy, 'cause everyone knows Muslims are known the world over for their sense of humour.
Deportment: *shiver*
Military Skillz: Going to do the Battle of Hattin in persona (oh boy don't say toast, don't say toast...). I just need help with the documentation side. I have several books on the subject, so what do I do? Just photocopy and highlight relevent pages?
Castle Design: Probably not a problem, as I've been reading about this stuff since the 3rd grade. Someone forgot to tell me though that I should stop reading those books to get laid in high school... ah well. Also Lord Allan helped a lot with his class.
Seige Weapons: Long talks with Ekaterina and Hucbald should be enough prep work to build on my existing knowledge. Balista/Scorpion: Tension. Onager: Torsion. Trebuchet: Traction.
Combat Leadership: Gonna test it tomorrow when I go paintballing. I have no problem making plans, solving problems and getting people to do what I need them to do (I do it all the time at work), but having Lord Allan, Baatu and all those guys under my "command"... bit intimidating. To be honest I think this is where I'll be weakest. I think I have a good grasp of theory... but everyone knows what happens to plans in the first five minutes of an engagement. Is this a bad time to mention I lost a game of Warhammer 40k to a 10 year old kid with a barely painted Tau army?
Arms and Armour: I would challenge anyone to a polearm naming contest! Thank you D&D 2nd Ed Players Handbook for all the useless, useless polearms! I think I still have Combat and Tactics kicking around here...
Tactics: Tricky but again, I grew up playing Lords of the Realm, Total War and as many strategy games as I could get my hands on. Never could beat Mike Panter at Stratego though...

Missing anything?
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