Nov 09, 2008 20:15
In the Hall of the Fount of Artois: Played 30 minutes, not played to completion
- No "x" shortcut. No "verbose". Two testers listed in . If you restart the game, it doesn't reset your inventory count.
- Most of the time, only the objects listed separately at the end of the room description can be referred to, and those objects are referred to strictly by the name listed in text. A few times, you suddenly need to use an odd verb and a different noun. (For example "examine door" does the same thing as "examine runners", but only "smear vaseline on runners" will allow you to get past, as "smear vaseline on door" gives a "Not a good idea" message.)
- Even ignoring the problems caused by a custom engine, the game is still weak. The area is big and mostly empty. It can take a while to even find a puzzle. The path between the Scullery and Kitchen Garden doesn't go the same way, which wouldn't be too bad if the Kitchen Garden weren't dark, so any player who stumbles into the room without first assembling the torch will probably have to restart. (And you can't light a few matches to see your way out, for some reason.)
Spend more time designing your next game. If you're going to do a homebrew system instead of using an existing system, spent a lot of time studying parser design. And do much more testing.
Score: 2X