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Character Name: Razputin “Raz” Aquato
Character Series: Psychonauts
Character Age: 10
Background:
This one time, at psychic summer camp...More about the weird kid with the goggles Personality: Oh man this is going to be so TL;DR I am so sorry
Raz is your typical 10-year-old kid… who also happens to be a psychic prodigy and an accomplished acrobat. From an early age, his father put him through grueling acrobatics training, where he perfected many of the physical skills he still uses. His father was well aware of his budding psychic powers and trained him especially hard in order to teach him the self-discipline and responsibility he would need when he started developing his psychic ability and keep himself safe from the many enemies their family had. Of course, the first time Raz really needed his skills, his family and their supposed enemies weren’t a factor at all (at least not until the very end), but his training still came in handy. Raz can be very responsible about his abilities when he wants to be, but he’s not above having a little fun with them every now and then. Shooting things is fun and useful, after all.
He’s enthusiastic about everything, and is going to give 110% at any task he sets himself to. He likes to memorize and study up almost obsessively about things that interest him, as demonstrated by his word-by-word recital of the Whispering Rock informative booklet that led him to the summer camp in the first place. He’s not shy about sharing his interests with others and will get extremely animated when he finds someone who will listen to him prattle on. Whether this makes him an endearing little kid or a loudmouthed know-it-all varies from person to person. If you can get past his occasional geeking out, Raz is pretty easy to get along with, as he’s very friendly and outgoing. He’ll most likely approach you first, anyway.
Raz tends to have a fairly romanticized view of the world. His desire to become a Psychonaut comes from the hours he spent reading True Psychic Tales comic books, and even after getting first-hand experience in grappling with various types of psychosis (including his own!), he still has a very sensational, exaggerated view of the things they do. His ever-so-slightly rose-tinted view of the world leads him to be a little (okay, VERY) reckless, and he’ll charge headfirst into dangerous situations, fully confident that he can handle it. He hasn’t quite realized that he’s not invincible, and even gets indignant when he’s told to hang back because something is too dangerous.
Despite his recklessness, Raz is prone to bursts of maturity, intelligence, and wit beyond his years. When he DOES get in over his head (spoiler: happens a lot), he stays remarkably calm about it and deals with it the best he can… unless water is involved (we’ll get to that later). It’s also worth noting that he completed all of the training required to become a full-fledged Psychonaut within a span of 24 hours. Granted, there were lots of extenuating circumstances, but saying that’s impressive is a massive understatement. “Become a Psychonaut” was always pretty high on his list of priorities during his exploits at Whispering Rock, but once he became privy to the sinister forces at work, stopping what had been put into motion (and saving Lili) was his biggest concern, even when all the other children at the camp had shrugged it off as somebody else’s problem.
Raz has super drowning skills a crippling water phobia that stems from a legend about a curse upon his family, cast by a rival group of psychic gypsies. The curse, known as the Hand of Galochio, causes a ghostly, aquatic hand to reach out of water and drag an Aquato family member under, presumably to drown screaming and thrashing. Fortunately, the curse only seems to come into effect in water that’s deep enough for a person to submerge themselves in, such as a lake, so being in the rain and bathing are safe to do. Oddly enough, no one else seems to really notice the hands, so it’s entirely possible that it’s all in Raz’s head and he might even be creating hallucinations with his own psychic power. Of course, it still doesn’t change the fact that upon contact with deep water, he goes into full-on panic mode and is totally unable to function.
Abilities: Here is another teal deer sorry orz
Long story short, Raz is a spider monkey who can bend spoons. Short story long, his abilities fall within two categories: psychic and acrobatic. Raz was a performer in his family’s acrobatics troupe, and spent much of his free time training rigorously to hone his skills. As a result, he can climb, shimmy, slide, swing, and jump from just about anything with a balance and speed unbecoming of a small child. He’s also very resourceful and quick-thinking when it comes to his physical feats- anything can be come a tightrope, a grind rail, a trapeze, or a trampoline in his hands if he needs it to.
Raz has a pretty huge arsenal of stock psychic powers, all of which usually manifest as bright orange in color.
Telekinesis lets him move/throw/shove/otherwise manipulate things with his mind, via a large, transparent hand. He’s also developed a kind of psychic hand-to-hand combat that lets him punch/slap/karate chop things with his telekinetic hands.
Pyrokinesis lets him set things on fire by thinking about it really hard.
Psi Blasts are MIND BULLETS that Raz fires from his forehead and are powered by his mental aggression.
Invisibility lets him turn invisible (surprise surprise), but it’s a little draining so he can only hold it for about a minute, and then he can’t do it again for a short period of time.
Levitation is more like floating than flying- Raz conjures up a thought balloon that he can balance, roll and hop on, which gives him a lot more speed than running and more air than jumping. He can also float safely from heights by hanging on to the balloon.
Shield creates a force field that protects Raz from most attacks, but he can’t move while projecting a shield and, like invisibility, he can only keep it up for a short period of time.
Clairvoyance lets Raz see through the eyes of other people and even some objects (like security cameras) in order to get a better view of his surroundings or an area he otherwise can’t see. He can also see what other people think of him if he looks at himself through their eyes.
Confusion grenades are green, question-mark shaped bombs that Raz can throw to disorient an opponent with confusion gas, which makes you incredibly dizzy, blurs your vision and pretty much makes you stumble around in a daze for a few seconds.
In addition to all of that, Raz also has telepathy, which allows him to hear other people’s thoughts. He doesn’t use it very often at all, and when he does overhear someone’s thoughts (namely, Lili’s), it comes as a surprise to him. In the game, he was also able to use astral projection to enter other people’s minds, but he had to use a special door-shaped apparatus called a Psycho-portal to do so. Since he stole borrowed Sasha Nein’s Psycho-portal for most of the game, I’m assuming he probably gave it back after dealing with the final boss, so he can’t do this anymore. :U
Sample Entry:
Hey! What gives! This isn’t the jet! How did I get here? I thought I only dozed off for a couple of minutes!
Ooookay, this place is really creepy. What’s with the pictures? What the heck? That’s not Dad! And neither of my sisters look like that!
All right, I must be dreaming. That’s why my goggles are gone and I’m in this weird house I’ve never seen before… and why I’m talking to myself.
Again.
Right.