Last Flight of the Nukumanu: some details.

Oct 04, 2011 21:37

Ideas sandbox #2: Another potential RPGiaM is 'Last Flight of the Nukumanu'. The concept is something like Pitch Black- crashed ship on an alien world that will soon prove to be hostile.

This is a bit of a weird one, because the idea is that almost everything is pregenerated- characters, places on the planet, everything. But which pregens are chosen by the players and which dangers are in play change from game to game.

The basic mechanic is that you roll dice according to the emotional intensity of the scene for your character - 2d6 for calm, 2d8 for angry, 2d10 for desperate. If you fail, you always have the option of upping the emotional intensity and trying again- if you're desperate, you stay so but can roll again. This applies for rolls against hazards (a fixed difficulty given in the place description) and in altercations with other PCs - leading to escalating tension. For each 1 you roll when you're angry, you drag someone else into the conflict. For each 1 you roll when you're desperate, you take damage. You only lose tension by leaving the scene- encouraging players to split up more than they would otherwise do in a survival horror type game.

Each character has some HP-like stats which deplete with damage, a special skill that rolls 3d6 and fits between angry and desperate but can only be used sometimes, and a reason why they are ambivalent about fixinf the Rescue Beacon- not enough for them to seriously consider dooming themselves and everyone else, necessarily, but a reason hy they might want to delay help arriving or try to put things on their terms first.

last flight of the nukumanu, game design

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