Oct 25, 2007 10:56
I'm spending too much time on SL... but as a reult I'm getting to know the envirnment and its possibilities very well. I have found myself wondering a few things about the way SL residents choose to build environments.
Given that the original group of Lindens were inspired by "Snowcrash" and that the metaverse in that book is not a recreation of Southern Calfornia... why is it that the SL world was initailly mostly a recreation of the malls and wastelands found in SoCal in RL (but without the crowds of people of the RL versions)? Why is it not more like what the book describes and the SL prim building system and the physics of SL makes possible? Three dimensional and colourful with barely recognisable buildings with unknown functions or at least unfamiliar functions? That neverthe less provide environments in which to meet and socialise, swap information and amaze with craetions.
Why when you can basically have any AV you want is it that the majority of avs are overwhelmeingly human and often dressed in ways that mimic streetwalkers?
Why do SL buildings have doors and roofs - when visual privacy is almost impossible to acheive when you can camera through any wall?
Why do builders and residents think in RL Planar instead of true 3D?
Why do the malls have prims stuck on walls?
Why is it all so static and lifeless?
It could, and probably is, all due to human nature and the fact we feel comfortable with the familiar... but why as residents learn more about their SL environment do they not take advantage of the things that are just not possible in RL but which are fun and aesthetic and useful in the virtual world of SL?
Will this change? As the virtual world ages? As more builders take advantage of what SL can do?
My motto has become "think 3d not 2d planar" and as a result form is following function not convention...
Where will it lead me? Only time will tell.
sl,
secondlife,
questions,
building