q99

Players- Update

Aug 09, 2015 19:16

Remember my recent post on the RPG (Ankoquest) I run, Players... the heck?

Weeeell it seems the player's turn to competence was a false alarm. After first being talked out out of tricking one potential ally to attempt to kill another (who had something they wanted), they decided to negotiate... but weren't willing to provide any gestures of trust, and seem to have lost any sense of urgency. A discussion with one of the players was either an attempt to fish for assurances that these reinforcements were really going to let them win (which, answering would've drained the drama of), or honestly discounting the value of reinforcements because negotiations were hard (or rather, not *difficult*, but required showing the willingness to put something important into their ally's hands. Which they were not- not a great basis for recruiting someone for a life and death battle).

I'm left with the impression that the remaining people in my game simply aren't too interested in fitting the genre, which is all about standing firm to one's way, and using cleverness to overcome great odds.

So, game on hiatus now. Dunno when I'm going to restart it, possibly dependent on finding additional players.

ankoquest, roleplaying

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