Dante's Inferno video game~

Mar 19, 2010 22:16

I didn't play the game myself, I just watched XD And was kind of backseat gamer, because I'd be giving suggestions.

Whatever input I have about the game is going to be mostly about the appearance, design, and layout type stuff. *shrug*

The beginning was interesting, because Dante fights off the Grim Reaper in a bizarre alternate dimension. I liked the swirling smoke effect they had with the Reaper. It looked like it was a nice design for the character overall. It was pretty brief, so I didn't get to look really closely. Anyway, Dante kills the Reaper and takes his scythe.
He rushes home to find that his father is dead (stabbed through the eye with a cross), and his wife Beatrice is dead in their patio area from a sword stabbed through her gut (and one boob randomly out and flashing, khh). Beatrice's spirit comes out of her body, saying she told him Dante would come. 'Him' being Satan, of course, and he semi-materializes as a vague male figure with smoke and debris swirling around him before curling his arms around Beatrice's spirit and abruptly dragging her away.

So Dante finds a way into Hell and starts descending the nine rings of Hell to try and save his wife's soul. While he's going through the rings, there's flashbacks on the things he did or saw that correspond to whichever ring in an animated, cartoony way. I thought it was interesting, although sometimes the animation seemed abrupt and too radical a departure from the usual game style.

Anyway, going on about the actual rings of Hell.
Ah... I really liked the climbable walls that had the souls trapped behind them and they'd writhe and scream. And the rope you used as a ladder were... bodies? looked like odds and ends of bodies. I don't know, blood would come out of them when you slid down; except in Treachery, then ice came out. The ink/smoke effect for the menu and stuff was nice too.

The soundtrack was what made the game especially interesting (or creepy, depending how you look at it), because it had people always muttering, murmuring, screaming, moaning, and sometimes you could clearly understand one voice that was begging for help or making excuses for whatever sin they committed. And the instruments would always set you on edge.

Not so surprising I liked the color scheme - the colors were all primarily browns, reds, blues, purples, greys, greens... "sickly" colors. The most vibrant colors were red or blue, depending on where you were. All the other colors seemed mixed with browns or greys.

I can't remember perfectly all of the land designs, but Heresy had nice details... all of the lands were kind of similar, honestly. Just small details to set them apart. I liked all the aspects of Violence (they broke it down to um... Self, Neighbors, and God), and Gluttony was suitably gross XD Limbo was interesting, because it was a bit of a departure from the rings.
It was probably on purpose, but it seemed like the design got simpler toward the end, especially in the Treachery ring. I kind of missed the elaborate design that had been going on in the early rings.

Monster design was cool too, especially in the Lust and Gluttony rings. The unbaptized babies, with knives for hands, were kind of like "oh wow gak." I really liked the way they designed Charon, King Minos, Cleopatra (lul), and Cerberus.

It was also kind of gruesomely awesome to watch when you decided to punish/condemning a soul for whatever corresponding sin it committed because the soul would be kneeling, pleading and making excuses until Dante smashed the scythe into the soul's face, making it crumble into burning ashes. Saving/absolving the souls wasn't as interesting to watch.

The ending was digital art. Could be because it was all digital instead of trying to mesh it with real people like Alice, but that seemed like it was done "right." I was like *gasp**goggles* the entire time.

In terms of gameplay, I found the fixed camera angle to be kind of irritating at times, although it wasn't exactly necessary. The game went pretty smoothly with the fixed angle, although at times when you were trying to solve the 'puzzles' or while fighting it would be problematic.
The 'puzzles' themselves were generally pretty simple and easy to solve. In the Gluttony ring, the M.C. Eshcher-esque puzzle was the one that made me go @__@; It was probably the only 'puzzle' in the game that made me confused... I'm terrible with those sorts of puzzles XD;
Fighting seemed to be pretty basic, although at times you could condemn or absolve the soul of the monster you were against. Usually with the bosses, you had to press certain set of buttons in order to do a specialized set of moves.
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