I love how people complain that Lance (or Falkner, or anyone) in the games has under-leveled pokemon and pokemon with attacks they can't 'officially' learn. Talk about getting hung up on technicalities; gameplay mechanics are only there in order to actually make the game playable, as a representation of a supposedly 'real' world. In a 'real'
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Putting it in the perspective of consistency isn't something I'd thought of before, strangely enough, but it makes sense, as does the refined 'law vs spirit' issue. I think part of it is my perspective: I don't tend to view the individual mediums as anything but a 'gateway' into the larger world of pokemon, so to speak, so the bells and whistles of the 'gateways' don't tend to seem quite as important--or at least, they're an opportunity (or 'proof') of a particular aspect which needs to be explained in terms of the 'spirit'. It reminds me of an issue in the fifth Harry Potter book, when the students go to Hogsmeade to organise an underground Defence club and Rowling accidentally placed a student there who was underage for visits to Hogsmeade. The HP Lexicon explained its stance as not so much looking at it as a canon error, but considering justifications for why it's like that. That's probably more in line with my thinking. I can't find the exact quote now though, gah.
That said, given that I do tend to confine my thinking about a specific medium to what's shown in that medium, I should work on at least being aware of the consistencies between those mediums, even if some don't seem like a particularly big issue to me. Come to think of it, overlooking that is probably a throwback from when I was a rampant canon-merger.
It's really not so much that it's a huge deal, it's just that I see the complaint around often enough without anyone attempting rebuttals, so ... decided to try my own? XD; Well, that worked well.
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