Although this post does deal with the New World of Darkness, it has nothing to do with the game I'll be running. Instead, it is a homebrew. Shouts out to
smiko who came up with the idea. This homebrew is not yet complete, but the basic meat of it is here.
(
The rainbow light illuminating the World of Darkness. )
Yeah, I figure I am perfectly in the clear for legal rights here as long as I don't go insane and start printing copies of Princess: the Pink and trying to sell it for money. My point was more that the New World of Darkness, unlike the old, puts all the core 'this trait means this/roll dice using these rules/roll these traits these times' rules in the World of Darkness rulebook, and the Monster: the Concept games just supply the rules for those particular beings, and setting details. Princess: the Pink, the same as Mage: the Awakening or whatever, isn't playable without the World of Darkness core rules. I'm sure a lone ST who owns the book can relay rules to let their players know how to play, and that's what I intend to do with the Hunter game I'm running if anybody doesn't have the books, but I don't intend to put up the rules publicly such that a game can be played just from the reference. Because that would basically be the same as just uploading the book for free download.
So for the record: I encourage tabletop types to consider buying the nWoD corebook if you have the money to spare! It's a neat system. It's far more streamlined than the Old World of Darkness, and less crazy stuff is going on in the setting in general, but that's both good and bad.
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