[nWoD] Fishing for Interest

Feb 21, 2009 18:27

So, I've begun to drum up interest on Gate for a tabletop game to be run, set in the New World of Darkness.

• Thus far, based on interest, we're looking at a Hunter: the Vigil game, probably with the party as a team fielded by Task Force: VALKYRIE, essentially the Men in Black.

• I am still open for people who might want to play characters from different fatsplats, or Hunters from different organizations, but you'll have to talk to me to figure how to make it fit, and other Monster: the Concept fatsplats may have to take some balancing penalty to keep them from overshadowing the Hunter party, since the Hunter power level is generally lower. Vampire and Werewolf characters are right out, as are members of Ashwood Abbey, the Cheiron Group and Malleus Maleficarum.

• Foreknowledge of the setting or the rules is not necessary; I can brief people with relevant setting details or rules.

• House rules decided on thus far: I am waiving derangement rolls after Morality degeneration. If I think of something I might replace it with some other penalty for falling Morality, but I don't like the idea of making players look up a mental disorder on Wikipedia and play it out if they do badly on a roll after doing something evil. So doing nasty things might cause your Morality rating to degenerate, but it will not drive you crazy.

• If you're unaware of the other fatsplats, we have Mage: the Awakening, featuring human beings who have had astral experiences awakening them to the potential of willworking and modern magic, with a flexible system that allows you to custom-build magical effects based on which fields of magic you are experienced in affecting; Promethean: the Created, featuring artificial beings cobbled together from human corpses, without a soul or an understanding of the world around them, plagued by fear and distrust and on Pilgrimages to understand the world and build themselves a soul to attain the Great Work of mortality and becoming a whole human; Changeling: the Lost, featuring human beings captured by the faeries and forced to serve their bizarre whims in Arcadia, escaped back to the human world but changed into half-fae beings themselves by their time in Arcadia, and searching to come to terms with their changed life; and Hunter: the Vigil, the primary fatsplat we're looking at, featuring ordinary human beings who generally aren't changed in any way, facing the predations of hostile supernatural phenomena and fighting back against the night.

• If you're unaware of the other organizations Hunters may belong to and tap resources from, at tier two we have the Long Night, fundamentalist millenialists who believe the Tribulation is underway and they must fight the legions of Satan until Christ returns in glory; the Loyalists of Thule, occult remnants of the Thule Society, seeking to make amends for their complicity in the rise of National Socialism by understanding and fighting back against the darkness; Network Zero, viral evangelists of supernatural existence who are more likely to shoot a monster with a camera than a gun, and whose primary weapon is Youtube; Null Mysteriis, scientific rationalists who seek information on the supernatural that they may categorize it and discover rational explanations for what is happening; and the Union, a network of blue-collar workers and union members who have discovered the existence of the supernatural, and patrol their neighborhoods with tire irons and hunting rifles to keep them safe from vampires and whatnot.

• And at tier three, we have Aegis Kai Doru, an ancient organization charged with keeping magical relics safe from the wrong hands, and using them to watch over mankind; the Ascending Ones, another ancient organization charged with keeping mankind safe from the hidden world, which has cultivated the brewing and quaffing of dangerous potions to enhance their capabilities; the Lucifuge, the seventh-generation children of lineages spawned from unholy coupling of human and devil, recruited to renounce their demonic heritage and use the dark powers they manifest to countermand the forces of Hell; and Task Force: VALKYRIE, the primary conspiracy we're looking at, American government agents equipped with high technology and dispatched to deal with extranormal threats to national security.

• Power level in these concepts goes Tier One Hunter (a Hunter who has no connection to a larger organization than the party) < Tier Two Hunter (can buy Status [Compact], which confers a benefit at one dot, another at the third dot, and a third benefit at the fifth dot) < Tier Three Hunter (can buy Status [Conspiracy] which does the same as Status [Compact], and can also spend Merit dots or XP on Endowments, a type of Merit that provides them with powers or equipment equivalent to low-level supernatural abilities) < Mage/Promethean/Changeling (has supernatural abilities). Tier Two and Three Hunters must purchase at least one dot of Status in their chosen compact or conspiracy.

If you're interested in playing, make a comment! This would be my first time ST/DM/GMing a tabletop game, so a) bear with me please, b) tips from those with experience are welcome, and c) I wouldn't like to take on too many. So I may turn people away if there's more interest than I'm prepared for. Since this began with a conversation on Gate, the people who professed interest during that conversation get first dibs.

EDIT: We have six people interested! I think six is about the ceiling of people I am prepared to take; if anybody ends up having to drop out I can look into taking others, but for now, it looks like we are locked in.

tabletop

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