Why physical media sucks

Apr 06, 2020 01:58


This is gonna be a post on r/unpopularopinions, but I need to hash it out some more.

Games coming on physical media sucks in 2020.  Back in the early days of cartridges, it made sense.  Those early cartridges also costed $15 just to produce, so the price of $50 was justified. Those games required 2-12 programmers to finish.

The era of CD's brought about pressing costs of less than a dollar, but software kept it's $50 price, with some titles beginning to cost $60 by the end of the 1990's.  Keep inflation in mind, because at this point $60 is just about right.  Meanwhile, development teams have ballooned to 20+ people.

Modern games still cost $60, and require hundreds of people to produce.  Digital media virtually eliminates distribution costs, The earliest example of this is probably Nintendo's Famicom Disk System, where stations would re-write a disk with a new game for 500 yen, a total steal at the time [fact check this!]

My biggest problem with physical media games is saving them for later.  I'll never know what I want to play a decade down the line, and saving an entire bookcase just to play one game is a waste of space, and borders on hoarding.

Most of the titles worth replaying get good ports later down the line on a more recent system, or get remasterd.  Sure, sometimes the port or remaster is terrible, but in those cases there's usually a community that has the origional .exe or rom that'll work on modern systems or emulators.

In the modern age of digital media, I can always re-download the software I've purchaced.  By the time those online services that allow me to re-download it are gone, I'll have long since abandoned the platform.
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