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Jan 01, 2011 21:33

Character: Snake
Series: 999: Nine Hours, Nine Persons, Nine Doors (beware falling spoilers on wiki!)
Age: 24
Job: Counselor to the Disabled and Living Impaired

Canon: 999 is what happens when a Japanese game developer thinks it would be a hilariously amazing idea to make the movie SAW into a Phoenix Wright-esque point-and-click visual novel. Nine people have been kidnapped by a man known as Zero, who traps them on a sinking ship and gives them nine hours to escape. They are forced to play a life-or-death game - the Nonary Game - as they work their way through the ship's puzzles. Along the way, they attempt to uncover the mysteries behind Zero, the Nonary Game, the ship itself, and what exactly the thread that connects all of them is.

Snake is one of the participants in the Nonary Game. He works hard along with his younger sister Clover to puzzle through the multitude of mysteries that are presented to the group, often offering a great deal of insight that helps the group immensely. Due to a childhood accident, Snake is blind and has a prosthetic arm. However, he doesn't perceive either of these to be a hindrance in the slightest and uses his other senses to get by; he even cheerfully notes at one point that he's more than able to hold his own in a fight. Out of all of the participants, Snake is the calmest and most composed. He's smart, capable of pointing out logical flaws and keeping a level head even under pressure. Snake is the sage - the older brother-type that people look up to but remain distanced from in some respects. All in all, he's an amicable sort of guy, although he can come off as being a bit cavalier at times. Beneath his calm exterior, though, is a man who is always thinking and fiercely guarding what he cherishes the most - his sister. And if push comes to shove, Snake can and will do whatever is necessary to protect both her and himself.

Sample Post:

Well! When this position was initially offered to me, I must admit that I hadn't taken all the possible ways of defining portions of the job into account. I'd simply assumed that the "living impaired" part of the title was merely a part of that and not ... quite so literal. Still, a job is a job, and it wouldn't be prudent of me to slack on it just because none of you are actually living. After all, you're still in need of counseling, aren't you? And this is certainly something that I have experience with - for the most part, obviously - what with my own struggles with my blindness. ... ah, excuse me. While your offer to "help" me excel in the "living impaired" portion of my job is quite flattering, I'm afraid I'll have to pass. I'm certainly all for the technique of "picking one's brain" when it comes to problem-solving, but that's a figure of speech that we'll have to keep figurative in this instance. Speaking of problem-solving - let's institute a five-foot safety distance rule that includes any and all detachable appendages. Is that fair?

Now that we have that out of the way, let's get down to business. It's clear from a cursory inspection that many of you are suffering, and not just from a lack of nutrition. Three of you are missing one hand or the other, two more are missing ears, I believe I counted at least five of you who lack a good portion of your leg, and then there is one, ah, overachiever amongst you who has, for some unfathomable reason, managed to lose all of the above and his jaw. ... Which I know all too well since I unfortunately stepped on during said cursory inspection a few minutes ago. My apologies, but it still seems to be in fairly decent condition, all things considered. Minus a tooth or two, of course, but I suppose that's small potatoes in comparison to the rest of your condition.

In any case, while your conditions are all problematic to your unlife, you can overcome them. You see, the living dead have an advantage over the living, and that is that you can simply reattach what has been lost. Furthermore, you have the ability to use other parts of your kind to restore yourselves. It brings a new meaning to the old adage of "giving one another a hand." Now. Let's try an exercise, shall we? Look at your neighbor and discern what they are missing. Then, look at yourself. Can you help them in some way? Try it and see. That's with each other though, sir. I'm afraid I'm not a part of this exercise. Fair warning: if you continue to claw at me, I will have to enforce the "safety distance" rule and-

... Ah, I’m afraid my hand slipped. How ... unfortunate.

On second thought, let's try a different exercise. You see, our friend here has fallen to pieces in both the figurative and literal manner. It's a tragic hardship your kind will have to endure at one point or another. Let's see how fast he can pull himself together, shall we? Without a fuss, now. This is, after all, a character-building experience!

[voting went here.]

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