There's an infiltrate button.

Apr 10, 2005 11:41

I have finished Resident Evil 4.
Hit Ratio: 71%
Kills: 921
Deaths: 62
Time Elapsed: 34:07'58"

The new camera angle and real-time environment and all that allow much more intuitive movement and precision aiming. Something like 60% of the handicapped feeling from previous Resident Evils is gone. A significant portion still manages to remain, however. It took a while to get a handle on the fact that I can't strafe, despite the over-the-shoulder-almost-first-person view that makes me feel like I should be strafing all over the place. Also still can't move while shooting, and Leon can't throw grenades worth a damn. So, although mostly recovered compared to previous Resident Evils, it still feels like I'm controlling a character who recently had a stroke. To add insult to injury, though, Leon is plenty agile and such during cutscenes. *shakes fist*

It's also a bit frustrating that the new ability to shoot things in the head whenever you want usually serves as little more than a reliable way to stun most enemies. Takes something like 5 shots with the starting handgun to actually make the head explode in a most righteous manner. But there is some story explanation for why these people can take that kind of punishment, at least. And combat is far more interesting with the ability to aim, even without insta-kill headshots. Early enemies you'll be aiming at arms in an effort to conserve ammo, as once they drop their weapons you can knife them to death with relative ease. You might also try shooting their knees out to make them fall down immediately, allowing you to fill their head with lead while it's nice and still instead of reeling about shouting "OW MY FACE" in Spanish or whatever. And while an enemy is sufficiently stunned you can run up and perform a kick or suplex, which does pretty decent damage and knocks down all enemies in close proximity, a life saver if your short on shotgun shells. Speaking of which, plenty of ammo compared to REmake, and a little more than RE0 it seems like (those are the only REs I've played (without cheating)). Still not so much that you can just hold down the trigger until everything in sight stops moving, though.

In an effort to make most of the game interactive or someshit, during many cutscenes you will see buttons suddenly flash on the screen, randomly either L+R or B+A. You need to push these buttons to effect the outcome of the cutscene. Failure to push them usually means instant death (though said death can occasionally be fun to watch). For the most part all of these button-pushing sequences are really stupid. I want to play Resident Evil, not Dragon's Lair, thanks. It still may be a flippin' sweet-looking cutscene, but having it interrupted, sometimes frequently, by frantic reaction to flashing buttons on the screen does not add a speck of fun to the mix. Quite the opposite.

Story is standard Resident Evil fair. No T-Virus born zombies this time, but your enemies are still very zombie-like, if a tad smarter in some areas (like driving and crossbowing and the occasional operation of gattling guns). Bonus games open up after beating the main game, aswell as a New Game+ type option for starting a new game with all the same equipement from the last game, so there's some extra replay value for you.

It's probably not entirely clear what my final verdict is. Most of the gameplay is quite enjoyable, but with a lot of niggly bits and a fair amount of major annoyances. Definitely worth a rental, maybe owning after a price reduction. And Ada is really fucking hot. Really really. Like wow.

video games, reviews

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