Jul 15, 2013 10:26
So I really really enjoyed Pacific Rim. The main thing about the movie, giant monsters and/or robots, is not something new. There are plenty of examples going back a good 60 years, including thousands of television episodes. BUT the difference is when you make a two hour movie with a budget that probably exceeds the entire Ultraman franchise, it's able to get a level of detail and realism that I can actually buy into. It's no longer "Oh, there's a guy in an obvious suit walking around an obvious miniature set.", but "Yes, I believe this is what it could look like if monsters and robots hundreds of feet tall fought in a near-modern city." This makes me wonder, what about those audiences of ~50 years ago? Being of a different time and with different expectations, did the early giant monster movies look as impressive to them as Pacific Rim did to me? If so it becomes easier to understand how huge the genre became.
Changing of expectations brings me to the Oculus Rift, the upcoming VR headset that I'm really really looking forward to. The thing is, it seems so cool I wonder if it will cause another personal shift in expectations. Will all content made for rectangular screens start to seem a bit quaint, as 2D has started to now that we live in an age of pretty easy 3D? I know while watching Pacific Rim I was wondering how it would be to watch some of these scenes using a Rift-like device, from the perspective of someone standing on the ground or on top of a building. Seeing incredible and impossible things in a very personal way is something I'm very looking forward to.