I shall be going to
GameLoop on Saturday, the BarCamp-style "unconference" for game professionals. I had a great time at its inaugural event last year, and I've been especially looking forward to it since attending Boston BarCamp in April. I appreciate these sorts of nerdly social stewpots, and the combinatorial ideas that can come out of them.
Big fail, alas, on the work-goals I set for the weekend. I will have neither a finished Gameshelf episode, nor completed personal-bizcards. It's for the right reasons, I guess - I got surprised by a surge of Appleseed work this month, and have been putting in one fully billable day after another despite myself, with no desire afterwards to work on anything else. It's what I deserve to have stuffed into my gob after bitching so much about money problems. Here you go, then! Eat up. Oh well; they'll get done in the fullness of time.
And anyway, showing off one's own shit is a secondary reason to go to these things anyway. I go to meet interesting and smart people, and talk about games with them! My own status as a "game professional" status is very in-betweeny right now, but that doesn't mean I don't have a lot of stories to tell. Since last August, I've:
• Gotten serious about a commercial video game project, and then had it die in IP-licensing negotiation
• Launched an entirely new initiative in the online-gaming space, worked feverishly at it for six months, and am now (slowly but surely (but mostly slowly) ) looking for business partners
• Had more cockamamie ideas about new (as far as I know) styles of online gameplay that get me excited, and also reticent, because having some dork blather at you about their AWESOME completely unimplemented game idea is worse than someone telling you about this CRAZY dream they had last night, but anyway
• Revived Jmac's Arcade and the Gameshelf, and became filled with idears about what I'm going to do with the latter and how it will be different from what I've done so far
Yeah, so, it'll be a good time.