Scheduling is up

Aug 01, 2006 01:41

(x-posted to the Volity devblog)

The scheduling system has gone live. Go any game's detail page on http://volity.net, and you can schedule a future game. You can invite any other Volity Network user you'd like, or you can choose to leave your scheduled game open and let people add themselves to the invitation list.

In the usual Volity tradition of seeding the system, I think I'll stick Werewolf up there for this coming Thursday and see what happens. Feel free to log in to the website and add yourself, if you'd like to play then... you'll get an automagic invitation when the time comes. It's cool.

This is the first of a few steps I'm hoping to take over the next week or two to reduce the major perceptual problem that a new Volity Network user has, the first time they fire up Gamut: the feeling that they are all alone on the system. We have all this incrediby cool tech for playing games, but are behind in giving players ways to actually find one another!

I think the scheduling system will help immensely, letting players not just coordinate gameplay but also as a simple and game-centric way of communicating their presence to other users of the system. More stuff to watch out for in the very near future: web forums, and more obvious game lobbies.

No scheduling controls are currently available from Gamut's game finder window, but I'll get around to it. It reminds me how generally unsatisfied I am with the in-Gamut game finder, and how I'd really like to switch to an all-Web solution. Hm. I'll actually fire off an email about this presently.

werewolf, volity

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