Chapter 2: Thief Adventure
Part 2: Ghost Castle Spooktacular
Here we are, deep in the underground passage to Osohe. A few weak enemies, nothing to write home about.
However, with one character and a dearth of healing, even that is enough to make me sweat. I make it through, but I'm really looking forward to the next Hot Spring.
Nippolyte drops subtle hints that the only way into the castle is to climb the walls.
Good thing I can do that!
It's a ghost castle! This is the indoors.
There's lots of annoying stuff in here, like...
Ghosts who make you sick. Sick is a status condition that makes you unable to eat food. Fortunately, the dungeon is also kind enough to give you Fresh Mints, which cure sickness.
Really, there are just ghosts all over the damn place. These enemies drop an item called a Rotten Eclair, which is a horrible healing item. However, they have another use...
This ghost will trade various items for Rotten Eclairs. I can get a fresh mint, a beef jerky, and the infinitely useful Rope Snake!
Honestly, though, still no sign of free healing, and I'm getting injured faster than I'm picking up items...
A clue! I find a hole in the fireplace in this room, and it takes me to...
A SPA! Praise the Gods!
Fully refreshed and with a free-healing base established, I return here to get the present I neglected before. For a reason!
STAY THE HELL ON THE WALL
This is something of a miniboss fight. It can use PK Freeze a, for about 30 damage a hit, or it can physically attack for significantly less.
I put it to sleep with my HYPNO-PENDULUM, lower its DEF, and get to work.
I win, having taken a reasonably sound beating. Back to the spa, then on deeper into the castle.
Oh, this is what was in the present. Rock.
The next trip further in takes a while, as the enemies from here on out are extremely dangerous.
Scooting carefully past a few suits of walking armor, I come to a charming little ghost party! I like the ghost "drinking" wine, which just falls thrhough it.
Now I have a map of Osohe Castle! Let's take a look.
Big place! We're only about halfway done.
Now that we're done crashing this party, let's scale this wall and continue our dungeon dive.
Now, for the first time, Rope Snake gets to strut his stuff!
I'm like Indiana Jones, only completely different in every way!
Carefully avoiding the suspicious lump in the rug, we come to an interesting door.
FRIENDLY GHOST
But the suit of armor inside here is definitely no pushover, either. I'm talking INCREDIBLY strong, here.
If you think you're up to the challenge, I'll move out of the way. Regular ol' items, Mystical Thief Tools... use whatever you can to cling-clang boom-bang that guy into submission!
We'll come back to this. I'm not exactly feeling up to it at the moment.
In the next room...
Who was that mysterious stranger? We don't even know!
She left something behind, too... we'll hold onto it for safe-keeping.
One last trip to the hot spring, then we'll head back up, avoiding as many encounters as we can, and try to take on that super-powerful armor.
All right, here's the armor room. While one might be tempted to just run up and fight the guy, we're shrewder than that.
If you don't fight the sword and shield separately first, you'll have to fight all three at once. That's pretty much suicide.
Shield goes down almost flawlessly. Now time to take on the sword.
The sword proves a bit more of a threat than the shield, but they're both gone now.
Not lookin' so tough without your sword and shield, are you, big guy? Let's do this.
Strategy is roughly the same as usual here. Put them to sleep, lower their attack and defense, then start the beatdown.
The armor's battle music has a very simple beat, something I'm grateful for.
In the end, it turns out to have been no problem at all. I think he's actually about as strong as any other ghost armor.
At first, it seems that we didn't get a thing for doing all this, aside from gaining a level. However, if you check the sign outside...
So much so that I'd like to thank you for beating him.
Thanks!
Let that word of appreciation express my gratitude.
...so yes. We got nothing. Oh, well, I'll save in the next room, then go after the pink-haired mystery character.
To Be Continued