Player Name: Berri
Character Name: Satou Kurneko
Canon: Game of Fate ( original canon )
Background:
World History .
Game of Fate Magic .
Expanded Personal History Satou was a planned pregnancy... a bit more planned than most. Her mother, Horie Fleischertz, planned to give birth to Satou as early as fifty years ago. Back then, the witch Horie lost her entire family during a war period in Germany. While most women might grieve and move on, Horie was a witch. Not uncommon for her world, but having magic has its way of distorting the way you see reality. In this case, Horie thought she could revive her dead husband and daughter.
To do this, Horie needed a lot of magical power. Her world's magic isn't free either. In this world, using more magic then the magical government MASQ allows results in you paying a price on your magic. This penalty is something you value more than anything else. Horie didn't want to pay that price and risk losing her family, the thing she valued most, after reviving them. The other issue with magic was that it was unhealthy to use a lot of magic at once. Horie didn't want to die after reviving her family either.
This where Satou comes in.
Satou, called "Samantha Kuroneko" at birth, would be the tool that Horie used to revive her family. All of the details about her birth and upbringing would be suited to make her the perfect witch. She would contain all of the magic Horie needed and it would be through Satou that the reviving spell was cast. This way Horie's body would not suffer; only Satou's, her tool's.
Horie wans't the only one that wanted to have a super magical battery, though. Vinita Godono, who ran the organization that ruled the secret magical society, wanted to immortalize the system that penalized people for their magic. And Fate Dystini, a former friend of Vinita's, wanted to destroy that same system. Both of their goals needed a lot of magic too, a lot of magic neither girl could safely access on their own. Horie played the girls against each other so that they would help to make her child stronger. Then Horie picked the perfect husband (requirements; lots of magic & doesn't know about magic) and had her baby.
The result was Satou, daughter of Horie and Yosuke Kuroneko. The strongest witch in her world.
But she didn't know that. Not even Yosuke knew, for the longest time. It took eight years, but Yosuke did eventually figure it out. He realized that Horie was a magical time traveling witch and he confronted her on the matter. Horie, too, came to a realization; she honestly did love Yosuke and her daughter and wanted to start over with them.
So Horie abandoned her plans to revive her family... but Satou was still a magical battery. Vinita was okay with letting the family live happily ever after but Fate wasn't. Horie and Yosuke decided to run from Fate, hoping she'd never find them. They changed Samantha's name to Satou and fled to Japan, where Yosuke had lived. Satou's powers were split in two and half of them were put into Masume Sakura, a fake sister that Horie created to be Satou's "poor orphaned cousin" that the family was adopting.
These changes had their impact on Satou, but the eight year old did slowly adapt to her new name and life. Things seemed to be going fine until she turned ten. Fate caught up with them again and introduced Masume and Satou to magic. Though Satou had the highest potential for magic she still had to collect all of that power manually, so Fate sent her off on adventures to collect magic. Fate encouraged a "magical girl of justice" spree where they spammed magic and were penalized a lot for it, though they didn't immediately notice the penalties.
Their magical girl life was a short lived secret. A year and a half later, Yosuke found out and came charging to the rescue. He was afraid of what would happen if his daughters got wrapped up in magic and didn't have him there. The sisters were still magical batteries and other magic users would want to use that. When Fate saw that Satou's father was about to screw things up she activated a fail safe in Satou; when fatally wounded Satou's fail safe "turned on" and inspired her to collect a frickton of magic all at once. She would heal her wounds and collect spare magic to store for future use, bringing her closer to reaching her maximum potential. What Fate hadn't counted on was that fail safe Satou had a terrible method of healing herself. She would put her fatal wounds on someone else's body, take their health and then murder them to collect all of the emotional potential their life would have ever produced.
This was how Yosuke was murdered by his own daughter.
This sent Horie off of the deep end. But this time, rather than vowing to revive her family, Horie decided she wanted to make everyone who caused the incident suffer. That meant making Fate, Vinita, and even Satou miserable.
Satou's memories were quickly suppressed to avoid a dangerous mental meltdown. Vinita and the MASQ stepped in to try to take control of the situation and handle Satou, who was now labeled "unintentionally dangerous". Vinita explained to the girls that their magic wasn't free and they had a lot of debt racked up. That debt had caused their parents to "forget about them"--- Vinita didn't want to tell them Yosuke was dead and Horie had left-- and they could earn their parents back through work.
To do this though, they needed to be recognized by the MASQ and titled. They were underage but could win a title early in a yearly competition. Both girls entered the contest. But Vinita's intentions weren't all pure. She hired assassins to kill the sisters before they could be used by Fate or Horie to hurt her. Even so, Satou and Masume won the contest. As a last resort, Vinita separated them. Only Masume made it to the awards ceremony and Satou just vanished off of the face of the planet.
Which was not all true. But Satou had used a lot of magic and the result was many people forget her. The price of Satou's magic was her ability to be acknowledged; her existence. The judges were affected and the entire competition forgot that Satou had ever entered. She was told that even Masume had forgotten her, and all of the friends she'd made. Vinita titled Satou "The Witch of Sins" out of pity and let her work for the MASQ to earn back her right to be remembered. All of the while, Vinita was giving Satou dangerous jobs in hopes of her being killed.
Now 15, Satou lives day by day and struggles to find housing, food, and comfort in a world where she isn't acknowledged. When she isn't doing jobs for the MASQ or being chased by assassins she's usually researching magic to get a better understanding or it. She intends to take an examination to get full-time employment with the MASQ soon.
Eventually, she will be reunited with Shugo. Because him and his family love her so much they never forgot her and she is able to live with them. She will re-establish contact with her best friend Touka Takamachi and continue to deal with her stalker assassin Mikale Godono, eventually earning his respect and adopting him into her family. She will train Shugo to be her partner while fighting off other assassins after her life and slowly piece together the details behind her existence. And lots of other stuff will happen, but I've already spoiled more than I'm comfortable with spoiling so... I'll elaborate on request.
Setting Information:
Earth
Game of Fate
Ability Changes:
Magic is a different concept in Game of Fate. It is derived from genetic gifts, so characters who do not have these genetic abilities cannot use magic. For cross-canon characters, these genetic abilities are best summarized as empathy and magical capacity. If your character has either of these then they will remain while in the Game of Fate world. Chi is different from magic, so don't confuse the two.
You need both of those abilities to be a natural in magic. If you've only got one then there is an alternate way to retain your abilities in this world. You can acquire a device in the world that will make up for whatever you're missing. Buuut devices can only be acquired through the MASQ and respond to a language called Magien. Read more about them here.
Ability Limitations:
If your character has the traits that are gentically needed for magic then you can determine them by this world's standards;
Empathy is linked to personality. If you are a caring person then you have strong empathy while if you're self-centered you have very weak empathy. So even if your empathy was super awesome in your world it may be watered down in this one.
Magic Capacity should reflect your character's canon power level. It refers to have much magic they can safely process at once.
Luckily? If you are using your own genetic abilities for magic you do not need to worry about this world's magic price system.
If you are using a device, on the other hand, you do need to look it up. The device page explains more about device power levels, so please look it over!
For standards;
In this world, Kuroneko Satou is technically the strongest witch ever. Her powers are limited to 50%, so other characters without limits may pass her. However, I'd really like it to be respected that if her limits were taken off she would far surpass anyone else who is in her world. It's fine if a character surpasses her outside of the Game of Fate universe (I can't control that), but anyone inside her world needs to be below her.
Below Satou in terms of power are Vinita Godono, Fate Dystini, and Anatasia. Vinita's power is enough to maybe destroy a country if she wanted (Satou can destroy or recreate the world when at maximum strength). I'd like most everyone to be below Vinita's power level as well. If you might be above it then you'll get power limiters put on you.
I'm sorry for them being so strict! ;___;
Form Restrictions:
There are no form restrictions in Game of Fate land. HOWEVER; you need to blend in. If you cannot hide your cat ears then please just don't come. It's harsh, but the magical community in Game of Fate is a secret. The last thing this society needs is for someone who hates magic to get a clue and begin another genocide.
The same thing goes for things like gundams and futuristic technology. It's requested that you be very secretive about it. An incident in this world would be very unhappy.
Social Restrictions:
Hinted at above; Magic in Game of Fate land is a secret. There is an organization creatively called "The Witch Hunters" that aims to wipe out magic related genes, even if it means killing everyone who carries them. They're also very good at sniffing out clues, so even the smallest tip off could help them locate a section of the secret magical community and kill them in their sleep. You don't want that.
Magical affairs are monitored by a group called the MASQ. They hunt down criminals using magic and work to keep magic a secret. You'll have no choice but to interact with them to get a magical device. They're not exactly evil but they will be monitoring everyone with magic very carefully. They may arrest you if you use magic openingly, but they will also clean up the mess you make and bail you out of troublesome situations.
Notes:
It's the early 2000s in Game of Fate land, but technology is like that of 2010. Technology in this world advances quite quickly because magic allows for short cuts.
Additional Information:
☆
Game of Fate Magic☆
WIP Series Outline☆
World History☆
The MASQ☆
Devices☆
Magien☆
Key Characters☆
Witch Hunters Portal Location: Up a tree in the local park.
Personality:
(
More detailed personality )
At first glance, Satou comes off as the standard Magical Girl Heroine. This isn't a totally false assumption. She is a kind hearted, somewhat naive, and optimistic girl who always seems to be smiling. But all of this is twisted together with a more selfish and dark core that she's desperate to cover up.
That's not to say her outer personality is a lie. Satou is a genuinely caring person; her mother was really careful to raise her in a way that maximized her empathy. In fact, Satou is suck a dork about other people's feelings that she has a hard time turning her empathy off. She is always worried about stepping on people's toes and upsetting them, so comes off as incredibly, and annoyingly, polite. And though a lot of it is because she cares about people, Satou also selfishly wants to be liked.
Her kindness also gets mixed in with a magical girl dose of naivety. She's that one magical girl who thinks she can solve everything with the power of ~love~ and ~kindness~. More often than not she runs into situations where this just isn't true but she's too stubborn to stop believing. Some people may see this as stupid, but Satou refuses to let her positive view be destroyed. She's an optimist, after all, but not because she always sees a glass as half full. She can recognize something as a half empty situation. What makes her optimistic is that she always believes that she can fill the glass up again.
By nature, she's very loving. Satou is strongly associated with love, from the heart themes on her outfits to her heart themed wand. She can be very nurturing and will put her nose in other people's problems with the honest intention of solving them. When someone is in trouble she will often throw herself into the situation to protect them, no matter how much or how little she may know the person. Her protective nature can also make her a bit yan, as Satou is most likely to become upset if you try to hurt a person she loves and responds with overprotective violence. And Satou loves a lot of people. She doesn't "take love back" and will feel the same about someone no matter how often they betray her. She cannot seem to comprehend the idea of having a falling out with friends. This leads to her getting stabbed in the back a lot, but Satou is stubborn and tries not to let herself hate anyone.
Because there's no one she hates more than herself. Under all of these kind personality traits is a "monster". By this point in her canon, Satou has come to terms with the fact that she's secretly terrible. She is selfish and wants nothing more to be loved and acknowledged by the people around her. This desire is why she keeps people close, why she is willing to hold her hand out to anyone, why she goes out of her way for people, why she tries so darn hard... it all comes back to the fact that she wants to be acknowledged, praised, and maybe even loved in return.
But her flaws don't end there. Satou is short-tempered. She is easily frustrated by losing and will throw childish fits fueled by verbal abuse and sometimes physical attacking. Though she may try her hardest to keep her temper in check she does have more outbursts than she manages to avoid.
She's also very prideful; Satou hates to be wrong and she hates to be second best. If there's a chance that she can place first then you'd better bet she's going to try her hardest to get first place. If she doesn't then she'll get sulky, angry, hate herself, and then stand right back up and try again. Her stubborn attitude means she gets betrayed by the same people over and over, never wanting to accept that her naive trust is misplaced, and that she'll keep fighting until she just passes out.
At this time in her personality, naive Satou and the "monster" Satou have begun evening out into one person. Satou is more practical when she faces a problem than she used to be. As a child she would trust her gut instinct, but as a teenager she is more careful. She tries to understand problems on more than just an emotional level and always looks to the future in her decision making, because too many impulsive decisions as a child have cost her very dearly. While she's a very cheerful little scatter brain in social situations, Satou changes her demeanor on the battle field. She's afraid making any more mistakes and has learned from a lot of past mistakes. This also leads to the "new Satou" being a bit bossy. She's less likely to accept a supporting role if she has an idea for how to lead. And though her kindness can turn her into a backseat driver in some situations, Satou will take command if she doesn't feel the current leader is doing their job.
However, at the core, Satou is just a teen. She's confused about who she wants to be and who she is and doesn't know how to get from point A to point B, so just tries to hide her "real" self and pretend she's made it to point B already. She knows that she's awful sometimes and doesn't want anyone else to know that too, if she can help it.
Abilities and Powers:
Magic users in Game of Fate all have the same core powers, which vary from user to user depending on their genetics and personality. This is no different for Kuroneko Satou, minus the fact that she was born and raised with maximizing her abilities in mind. Because of this, Satou is an exceptional witch in many ways and far surpasses most other witches in existence. Her magic fighting style puts a strong emphasis on strength and speed, but she doesn't do much for defense (usually she has a partner to make shields for her). She also doesn't have much stamina and counts on being able to wrap up fights very quickly. Usually she can, because she is naturally quite powerful. However, in this world there are limiting factors on her powers.
● Magical Capacity: Probably the most important aspect of this girl is her capacity for magic. A witch's capacity for magic is described as "how much magic can be effectively held and controlled at once". Imagine if you will that their capacity is like a container and a witch can only store as much magic as the container can hold. If you have low capacity than even your maximize output for magic can be nothing but a little spark.
If you've read her history, you'll know that her birth centered around maximizing this--- with her high capacity mother purposefully seeking a husband with a higher capacity than herself. Capacity is generally determined by combining the capacity of both parents and then factoring in a random variable. That random variable can either increase the capacity or, more than likely, begins to minimize it. Satou was blessed by a witch named Fate at her birth so that even the variable would be to her benefit. All of this results in Satou having the highest capacity of Magic in her world.
So what does that mean? "Capacity" for magic refers to have much magical power a witch could process in a single moment. It means that, in a single moment, Satou could potentially process and hold more magic than anyone else in her world. Her being the "strongest witch in the world" refers only to that. Satou might be able to hold that much magic but she herself can't use it. It's all stored inside of her, out of her reach, as if she were a magic piggy bank. Now, if someone decided to break little Miss Magical Piggy Bank then they could access that power. But breaking the bank will mean killing Satou and when she's 'broken' all of that stored magic pours out at once. If done incorrectly, this could mean Satou causing a huge explosion that could level a city (oh, and kill her). She herself has no access to the power that she's storing. In fact, she's not even aware of it.
So as long as Satou doesn't get her dumb self killed or catch unwanted interest then her magical capacity won't come up. In fact, I'd rather it didn't come up.
● Magical Power: Most witches don't need to distinguish between their capacity and power. That's because most witches have a capacity that can be realistically reached. But Satou's potential is so great that she can't reach it. However, the MASQ and its "magic price system" still put limits on her magical power. In terms of
Nanoha-verse mage ranking, Satou is limited to A to AA-rank spell casting and capable of SS-rank casting. Comparing to Nanoha again;
Divine Buster is AA-rank and Starlight Breaker is S-rank. Going passed A-rank spells bring up her magic price and penalty, which is explained below;
I have no interest in ever playing her power in-game. It's only part of her character because of her canon. I will play her powers as low as they need to be!
● Penalty/ Price of Magic: For every spell Satou casts that goes beyond 50% of her power she is penalized. She used to do this quite a bit so has already suffered huge penalties. The price of Satou's magic is her existence, because that is the most important thing in the world to her, though she hates to admit it. When she goes passed her MASQ set limit, the people in Satou's world begin to lose memory of her. She will eventually become impossible to remember, let alone recognize, if she continues to recklessly use her magic. Luckily (?), this does not seem to affect her title but only her name. Everyone can still recognize her face as being that of the Witch of Sin, which only serves to make Satou have self-doubts about who she is. She can also "earn back" memories of herself by working for the MASQ and doing chores for them.
In game, I will put up a permissions post for people to optionally begin forgetting her if they want. Otherwise, those, the price will only effect the NPCs of her world.
● Health Problems: Associated with high magic capacity is heart failure. It's why not many high-level mages like Satou exist. As they begin filling their magic container it puts stress on their heart which results in heart problems. Satou was "designed" so that she stored magic rather than actively using it, so the strain isn't quite as severe. Still, Satou is no stranger to at least some magic-related health problems, though she's yet to recognize her symptoms for what they are or figure out what is causing them. When she is reckless with her magic she will become very tired and sometimes even very sick.
Her stamina in battle is pathetic as a result. Satous relies on quickly wrapping up a fight before she gets tired. If the fight doesn't finish in under five minutes then she'll gradually get weaker and weaker until she passes out.
In game, if Satou ever does any high leveled spell casting (AA/AAA/S-ranked) then she will be sick for a week afterwards. "Being sick" means that she sleeps a lot, eats a lot, and is physically pathetic.
● Empathy: The second most important trait for a witch is their empathy. Satou is able to sense the feelings of those around her in "waves". Stronger feelings create stronger waves, which are easier to sense and also have a strong impact on her. Satou has exceptionally strong empathy, but it's to the point that it's more of a hazard than an advantage.
While it does allow her to create magic from almost thin air, because she can sense even the tiniest emotion, it confuses the frick out of her. Satou cannot tell who feelings are coming from because she's always so overloaded and tends to get sick from the emotional overload in big crowds. She can also confuse strong feelings with her own, which can result in her thinking she's fallen in love with the first thing she sees or almost joining a mass murderer on his rampage.
To avoid these Satou tries to keep her empathy "turned off", but has to consciously think about doing so. If she's startled or distracted then her empathy will turn on again. People have referred to Satou as an "empathy sponge", which is probably a very accurate way to describe her. She sponges up all of the feelings around her.
In game, I will put up a permissions post for Satou's empathy. Otherwise, she will only sense NPCs and will generally keep her empathy "turned off".
● Witch of Sins: Linked to her empathy. Satou can pick up on people's sins and turn them into magic. Like empathy, it'll require a permissions post and can generally be turned off.
● Fail Safe: Essentially, if Satou is mortally wounded then she will go insane and do whatever it takes to save herself. Usually, this means healing herself with magic. And that means sticking her mortal wounds on someone who is totally healthy. Yeah, that usually kills them.
This won't come up in-game. Satou's canon points of using this ability are few and she doesn't have one coming up for a few IC years. I'm only keeping this in her character because it's important to her history. I'd rather she didn't have any in-game cases of using it, unless it'll help the plot somehow.
Reason for Joining: Satou really does want to help save the multi-verse and put her terrible existence to use! She's also gone years without a permanent "home" and really wants to be able to call the CO her home.
Position Desired: Agent
Point in Canon: "Mid-series" ; It's been two years since she was titled "The Witch of Sins" and she's been separated from her sister and friends. She presently lives alone and struggles to make ends meet while doing odd jobs for the MASQ to re-earn her right to exist.
Notes: I know her powers section looks scary, but I really don't intend to play her as being super powerful.
Sample Post:
Testrun-box Name: Satou Kuroneko! Oh wait, I mean."Kuroneko Satou!"
Gender: I'm a girl.
Age: 15~.
Home Plane Identification Number: uhhhhh... It started with... a number.
Visitor Identification Number: Oh, that was important to remember...? oops...
Reason for requisitioning a Gate Key: I'd like to be able to work here! It's my duty as someone with power to help save the world! Also, you guys have heating and winter is coming up s-so...
Intended use of the Gate Key: To do work! Though, seeing others worlds sounds kind of exciting.
Favorite Color: Pink and white!
Measurements (Female applicants only): Y-you don't need to know that.
Relevant World-Shattering Abilities: um... none really, I don't think?
Relevant Non-World-Shattering Abilities: I have magic and empathy. But I have to be careful and because I pay a bit of a "price" for my magic!
Psychiatric Evaluation Code: um... I don't know this either.
Hobbies: Researching, practicing my magic, and um... does arresting criminals help? I don't really have much time for much else, but I've always wanted to try baseball!
Education Background: I attended elementary school until the 6th grade. I haven't been able to enroll in school again, but I try to keep up by reading textbooks...
Work Experience: From the time I was 10 until I turned 12 I solved magical criminal cases and capture roughly 6 criminals. When I was 12 I entered my world's Title Recognition Contest and solved over 6 more cases while competing. But for the past few years I've mainly been solving small cases before they get big. I work for the MASQ right now as a part-time agent and soon I'll be taking my examination to join as a Teacher and Police force agent full time!
Favorite Plant and/or Animal: Sheep~!!!!!
Interview:
What brings you to Confuto Ordinatio?: Iiii don't even know... I just climbed into a tree and here I was.
What family members do you think were most influential into making you who you are today?: My mother! She's really pretty and elegant and taught me to have manners and be a nice person. She's even the reason why I love magic so much. I love her a lot.
So how 'bout them Tenbraks eh? Eh? Catch the game? 52-7, I told Janice in Accounting, I said "those Balthims, they're just not up to snuff this year," but no, she said "I'll bet you 20 plat they're gonna take the banner." Take that bet I did, she still insists they'll turn it around though. Ain't that a riot?: .... r-right... Right, of course! Ahahaha... a riot, yeah.
What inspired you to apply for an Agent Position?: Well, to be honest... I would like to have a place to stay... but mostly I want to help, really! I don't know how much use I'll be but please! Please let me try!
What would you say are your greatest strengths?: I don't like giving up. I'll find a way to make things work out, no matter how much it takes.
What would you say are your greatest weaknesses?: I um I'm kind of stupid... because of not going to school... but I'm going to try to learn a lot while I'm here, I promise!
What skills do you think you'll bring to this agency?: Well, there's my magic. I can heal a bit too, if a situation where it's absolutely needed comes up. Also, maybe my research will be useful? I'm pretty good at finding the information that I need.
Tell me about some of your prior work experience.: Oh, well... I've been working to help catch magical criminals for most of my life, so... oh, and also, now I sometimes do research and information gathering for the MASQ? But most of my work experience has to do with magic... It's hard to find paying jobs that hire fifteen year olds...
How would you say your prior work experiences shaped you as a person?: I've learned that there really are some horrible people in the world... and I've learned what it's like to be in a dangerous situation and what it feels like to lose. But I don't like any of those lessons. I'm going to find just as much proof that they're not "rules" and won't always be true.
You sound like you'll be a wonderful match, but you know, rules and procedures and all that so I've got a few more questions for you.: Huh um... o-okay, let me have it!
Do you have a history of meddling in affairs you shouldn't be meddling in?: .. UM........ WELL, a-about that one, um!!!!!!!! Yeah, but I promise to behave and not be too nosy, really!
Do you consider yourself a hero of justice?: I'd like to be one... but witches are terrible. I don't think I deserve to think of myself as something that nice.
Have you ever wanted to work for something bigger than yourself?: Mm, yes. I want to help. I want to help the world as a whole and make lots of people happy. I really really do.
Looks like I was right. You're a great fit here, glad to have you on board!: E-eh r-really? Thank you so much! I promise, I'll do my absolute best!!!!!!! [ salutes with the wrong hand. ]