Aug 12, 2009 07:59
So there's this old NES game called Rampart. It had a pretty basic but fun concept of siege combat that went down in two phases; first the player starts off with an incomplete or damaged castle and is tasked with repairing and fortifying the walls with a time limit. the next phase has the fortifications tested by enemy attack and the player attempts to counter attack in this phase as well.
I thought of a fresh next-generation update to this concept with a cross licensed cast and huge post sale support via DLC.
The game would still be based on the same basic concept of 1:Preparation and 2: Attack/Defend this concept will be juiced up with a Highly cinematic style battlefield views and camera systems. Also distinct and dynamic environments, architecture, character, weapon and structure designs will fill out and reinforce the dramatic look and feel of the action packed gameplay and overall experience.
The cinematic effects will include cameras cutting to High damage strikes like a direct hit to a wall from a catapult, capturing critical moments in a given battle like a wall collapsing or being breached. dramatics like a siege ladder being pushed from a wall loaded with would be invaders and one of many preset cameras watching, like a ground camera viewing it fall on top of it (a foot soldier type view) complete with rattle and shake effects upon close proximity impact.
Other elements would include fleshed out audio and animation from the battlefield and all combatants. contextual yelling and responses from commanders, squad leaders, infantry, archer, special squads etc. Yells for help from wounded and those outnumbered, cornered etc. Other units actually hearing distress calls and responding. Leaders yelling to their men to change tactics, curses to the enemy. A system should be in place to make sure the player will hear what is important too. so if they are defending and a part of their wall is in danger of collapse they will hear a soldier close by yell out the status and the opportunity to jump to that part of the field with a quick button press should be provided.
Actual gameplay could be in the form of a cursor the player uses to influence the battlefield as orders from a commander that is the player's avatar or just a relay between the troops and the player. the cursor would be context sensitive, displaying different options and orders depending on what or who is being highlighted. The actual combat should be simple enough to allow the player to keep an eye on all aspects of the battle and not be overwhelmed with any one thing. So a system is needed which allows the player to simply highlight an enemy, group of enemies or ground or structure close to or housing enemies and by tapping one of the D-pad buttons or face action buttons, order a certain type of attack to be launched; Magic, Melee, ranged etc. this will trigger the closest or best positioned unit with the chosen attack abilities to engage the selected target(s). The combat can also work in the traditional RTS fashion where a unit or group of units are selected then directly ordered to attack, defend, repair etc.
The Armies of Rampart will be varied in tactics, origins, appearances and even possibly Franchises :-) Represented could be sub groups from various games and game franchises of the past and present like the greenskins of Warhammer, Terrans from Starcraft, the Locusts from Gears of War etc. These Armies will be bonus Armies that are eventually unlocked through various means. The native Armies will have Medieval fantasy themes. Each army will have accompanying unique weapons, war machines and technologies that make them play differently from the others.
To be continued-
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