Sometimes I wonder about the little things in life. Like just how computer games are coded for audience. (Or movies, where you can do things like wondering over the cultural dimensions of how say Brokeback Mountain is rated. Try this: France: Unrated, Sweden: 7 , UK: 15, USA: R, Poland: 18 and China: Banned)
If you look at
this list, as an example, you'll note that the fantasy role playing game (which admittedly has unpleasant bits), the rather clean and completely hokey fighting game and the futuristic shooter all have ratings of "Mature", whereas the world war 2 shooters, Tom Clancy's terrorist-hunting snooze and the boxing game and the wrestling game have ratings of "Teen".
Is the problem that the former games are more unreal than Ghost Recon (ha) and thus the violence is more dangerous than in a game where you crawl through Stalingrad? Or? Okay, so, two of those games have the frightening to kids thing known as "partial nudity", but why is Perfect Dark Zero (language, violence, blood) rated M but Call of Duty 3 (language, violence, blood) rated T?
Strange. I remember that my old english teacher worked for the state's movie censorship, back in the days they actually did cut movies. and he told me their greatest ambition was to gid rid of themselves (moralistic conservatives, like the CDs, are among the few who wanted them to stay). I wonder what the people rating games for appropriate audiences use as criteria, and if that is as culturally diverse as the national ratings of movies.