Your name: Stefan Vallecillo
Your LJ: dragoon1940
Your email:
dragoon1940@gmail.comYour AIM, MSN, or Yahoo handle: dragoon1940 - AIM
Character's name: Antonion "Plays-in-Traffic-" Juarez
Character's LJ: playsin_traffic
Character's canon: From White Wolf's Old World of Darkness
Brief (around 300 words) personality outline of your character:
Plays' job within Garou society is that of a mediator and judge. His upbringing didn't really prepare him for that life, but since his change and induction into Garou society he's been doing his best to learn and get better at doing his job. If anything, he's responsible. He takes his responsibilities for himself, for his friends, and for his family, very seriously. He might gripe and complain about the kind of trouble they're getting into, but when it comes down to the wire, he will be there and he will be doing his job as best he can. He tends to be a bit sarcastic and short, throwing out pop culture references and witticisms in everyday conversation. However, he does know how to talk to people, when to be submissive, when to take charge, and when to act like a leader and when to be diplomatic. He's matured since his earlier days and it's starting to show, even if he is still young. He's still learning, though, and that shines through sometimes. He tends to get frustrated when dealing with what people who he sees and calls (not-so-affectionately), 'brick walls'. Someone refuses to budge after a while of arguing he'll try to pull rank on them (if he can) or try to intimidate them into doing what he thinks is best.
He's not the best of fighters (although when you can turn into a nine-foot tall furry chainsaw of death, the point is kind of moot) and tends to ask questions or try to negotiate before shooting. He's intelligent and street-smart, if not book-smart. He has been studying law in his spare time and has rudimentary knowledge of it. Plays, like most Bone Gnawers, is also something of a packrat. At any given time, he'll be carrying around loads of things in his pockets or in bags - string, bits of wire, broken iPods, empty bottles, moth-eaten clothing, bits of a car that fell off, old magazines, a smashed cell phone, a dull pocket-knife. Things that to everyone else are junk, but which he knows is Junk, with a capital "j". Of course, there's also Stuff. And it'll come in handy. Eventually. Just you wait.
Brief (around 500 words) history and background of your character OR link to a really good wiki page with their history. In either case, explain where they cut off from the timeline:
Plays (or Antonio or just Tony) was born to two Mexican immigrants living in the Los Angeles area. Unfortunately, his father walked out when he was a very small boy and he hasn't seen or heard from him since. His mother did his best to take care of him, worked hard, sent him to school, tried to be a good mother. She succeeded, partially. He was a decent kid, at least at a younger age. He tried to support his mother and he tended towards more maturity then other kids in his age group. He was the man of the family, after all. He was usually something of a longer, avoided by most other kids. Still, in his younger adolescent years, as he started to grow more, he fell in with a bad crowd, joined a local gang, over the objections of his mother. She worried about him (and with good reason). Despite being a gang, they were friends to him. They did support him. However, when he was about fifteen, he had a run-in with several members of a rival gang and he was chased through a particularly nasty part of the slums.
Cornered and about to be shot down, he felt something snap inside of him and he blacked out. When he came out of it, he was covered in blood and gore and the remains of his attackers were scattered and splattered across the walls around him. Alone and frightened, he was panicking when a street bum flagged him down and helped him calm down. Well, at least he thought it was just a bum at the time. The bum turned out to be a man named John "Hears-the-Street", a member of the Bone Gnawer tribe of the Garou Nation. He explained to Tony that he was a Garou, a werewolf. A member of an ancient society and culture that stretched back before human memory. He wasn't alone. There were other Bone Gnawers to support him, to help him adjust to his new life. So, Tony entered the Garou nation. He continued to spend time with his mother, supported her as best he could and quietly distanced himself from the gang activities he'd been taking part in. However, he kept his contacts and friends in the gang alive, explaining that he was bowing out because he had to take care of his mother.
And he learned. He learned that he was a Philodox, a judge of the Garou people. He had rites to learn, Gifts to acquire, the Wyrm to fight. And the end-times were coming. Faced with this grim new world, he began to gow up quickly. He spent nights in the sewers, in the streets, under dumpsrers. He met spirits, learned, grew. Over the next three years he acquired his deed-name and became a Cliath, along with his packmates - a Silver Fang named Mikhail, another Bone Gnawer called "Chases-Parked-Cars", and a Glass Walker called "Walks-the-Fire". They bonded, they fought together, they bled together. And now, despite his age, Plays is struggling to be an adult and grow up, to become responsible for all that he is supposed to be responsible for. He has matured, but he is still a young man and he still has a lot of lessons to learn and many battles to fight before the End Times are finally upon all of them.
Sample post (just a general, everyday, puttering-around-the-ship post; please include a snippet of dialogue):
Ka-thunk, ka-thunk. Ka-thunk, ka-thunk. Plays caught the baseball as it bounced back off of the wall and tossed it again. Ka-thunk, ka-thunk. He was actually rather grateful that all of his Stuff and Junk had been brought aboard with him. It meant he had it and that he could use it if and when it came in handy. Like this old baseball. He'd scrounged it up somewhere and held onto it. Now it was quality entertainment on this weird, living ship! Ka-thunk, ka-thunk. He glanced up at the ceiling with a sigh, "So. What would Hears-the-Street do? Or Mik? Well... Mik would probably try killing shit. Hears... Damn. I dunno. At least he's not stuck with the Get an' the Talon. Ay..."
Ka-thunk, ka-thunk.
Surrounded by humans, a couple other Garou, strange creatures... it was enough to make his head spin. He'd been training and learning to fight the Wyrm. Not do... this. Not to sit around and wait, to go on missions. At least he could try and protect the humans here or try and get teh Garou aboard to cooperate. It was what he was supposed to do after all.
And he would take care of his responsibility, even if he ended up dead.
If the character has magic, mutant, or otherwise metahuman abilities, please explain what they are and outline EXACTLY how they function, as their powers may not work due to the nature of the ship or may need to be limited somehow:
As a Garou, Plays has the power to change shape at will (which is fueled by his inner Rage). He has five shapes he can take on: homid, a normal human (his natural shape), glabro, a larger, stronger, and hairier and more bestial human, crinos, a nine to ten foot tall, snarling, furry death machine armed with razor sharp claws and teeth, hispo, which is essentially a dire-wolf, and lupus, which is a normal wolf.
Normally, crinos causes the Delerium in humans, calling up primordial memories of the times when Garou hunted and killed humans. This causes humans to flee in fear, curl up in little balls, or attack the Garou in blind panic. Crinos is a warform. It can throw small cars, rip a human to shreds, or do a variety of other strength and combat-related feats. It is not subtle in the least.
His wolf forms have all the advantages and disadvantages thereof. He cannot speak in any human language, but he can communicate in the Garou language or wolfspeak while a wolf. In Crinos he can grunt out simple sentences. Glabro can communicate easily enough, although his voice is lower and gravelly.
Plays can also side-step into the umbra (at least normally), which is essentially the spirit world which parallels our own. It is easier for him to do this should he have a reflective service, such as a mirror, a still pond, or some other such thing. How well it will work in the ship is something he'll have to discover.
He also regenerates wounds and physical injuries at an incredible rate while in any form other then homid. However, he is unable to heal wounds caused by fire or silver. Silver burns on contact with his skin. In addition, by tapping into his Rage, he can move at blurring speeds for brief periods of times. He cannot do so indefinitely, however, and will eventually be unable to draw on this inner strength for a time after exhausting it.
He also has access to several "Gifts", which are powers taught to him by spirits of his home world. They allow him to do several things.
Persuasion - rather self-explanatory. This makes his arguements and words make more sense to people and more inclined to agree with him. Allows him to win arguements against hard-line opponents or cause a cold-hearted psycho-path to relent (at least, temporarily). Will not always work.
Truth of Gaia - This power allows him to detect whether someone tells the truth or lies. It reveals no other information, other then the fact they are either being truthful or not. Will not always work.
Resist Toxin - Allows him to resist and nullify most convention toxins and poisons. Makes him more resistant to supernatural or incredibly powerful ones.
Cooking - Give him a pot (empty coffee can works) and pure garbage (and I mean garbage - newspaper, metal, beer bottles - whatever) and some water (spit counts) and stir. You'll get a bland, but nutritious and filling mush to eat! Perfectly safe. Really. Will not always work. Gets harder the more toxic the source material is.
Non-superhuman special abilities of note (Is your character a master ventriloquist? A naturally-occurring super-genius? The best martial artist in the world? Say so here):
Can hotwire a care, given enough time.
Decent with a knife in hand-to-hand, can hold his own in a brawl, but isn't exactly the best fighter. Better at talking. Can handle a pistol with some degree of profeciency. Vaguely knows how to properly use a rifle (point and shoot).
Quick on his feet, agile, but not incredibly strong.
Bilingual. Can speak English and fluent Spanish.
Very good at scrounging things, even if other people consider it junk or useless crap.