Righto. So they’ve appeased the bondlissers, and gained some cool loot. The Daniel will now tell you more about their neighbours in the forest, to discourage you from going there.
Their enemy is vain, and wears all their forms at once, but are weak
Their enemy is tricky and cheats, not honourable combat
Uncle came from another world, and tried to woo the bondlissers with magic, not impressed, Daniel beat him up, and he fled into the forest
Their enemy uses magic, which bondlissers don’t have, is cheating
Lately there have been creatures the bondlissers have never seen before come out of the forest and attack, or attack them if they venture too far into the scrublands (find troll or some such)
They have strange weapons the bondlissers don’t understand
There’s a tribe of bondlissers far to the *that way*, who live by a stream that comes out of the river, and the water is changed and foul
Bondlissers have stayed away from the forest since before Daniel’s elders were cubs, just don’t go there buddies Doooooon’t do it
Well obviously you go there.
They enter the scrublands, tip out the chest of silver water, and accidently make a silver bunny. Tabitha imprisons it in a sack with the intention of further befriending and monetary gains.
We then encounter 3 of these thingies.
Your asses are thoroughly kicked by the cute little chickenythings. Cue entrance a band of lillends who are all wearing heavy black collars with a red gem. They appear to be speaking common and ask why you're poaching their cute little chickenythings. You are going to have to be their prisoners. A fight ensues about whether or not they should co-operate. Co-operation is reluctant, but succeeds.
You are marched to a hastily erected wooden barracks in the forest, whereby they are imprisoned in 2 cells - boys & girls, can talk to each other. There is also a lillend in a far cell Bodie picks the locks, and they get out. The lillend can't speak to or understand them, but ushers them to a door at the far end of the room and motions to Bodie to unlock it.
While doing this, Drax reads his mind, and finds out that He is in the jail for killing a lillend who was stealing his cutechickenythings. Behind the door is his bow, and the group assumes that their gear is there too. This theorem is proved true once the door is unlocked.
Armed with their stuff, the group decides to make a break for it. Gre demolishes the door with his hammer of smashening (and the wall, and the roof, and bits of the floor). Up a flight of stairs, they find a guard, who Dom convinces that the jail is collapsing, and they refuse to stay in a structurally unsound jail. The guard tells them to go to safety, rushes downstairs, and is sealed in.
Gre smashes the next door off it's hinges, and it flies across the yard and knocks someone unconscious. The group and their new lillend friend flee, except for Drax, who goes to check on the unconscious guard. He is riddled with arrows, and rescued with help from Tabitha and Gre.
They make it into the forest outside the encampment, and running through the forest they hear a voice going "psst come this way come on". This is a female lillend. Everyone follows her through the woods, into a clearing, where she stops. Then they notice they are surrounded by lillends, all aiming weapons at them. Finnula starts full-out-crying.