Comrade Cockroach, In Motion

Sep 29, 2011 10:22


Originally published at jaredaxelrod.com. You can comment here or there.

As you may or may not be aware, Comrade Cockroach started as an RPG character. My friends were pulling together an supervillians game, and I was looking for a chance to use a silly accent in polite company. My original idea, a martial artist named The Hand who could create four duplicates of himself and was thereby a master of “Quinjitsu,” was vetoed for several reasons, not the least of which being his power, while cool and comic-booky, wouldn’t be all that useful in the game system. After hitting on an appropriate inspiration animal-and appropriate silly accent-Comrade Cockroach was born.

I tend to draw sketches of my character while roleplaying-here’s a few-as it keeps me thinking about the character, and the Good Comrade is no exception. Last game, our team successfully decimated a biker gang, and it was unanimously decided that out of the spoils of victory, Comrade Cockroach would claim not a muscled-up Harley, but a motor scooter.

Clearly, this had to be illustrated:



I can’t look at this picture without hearing “put-put-put-put-put-put-put” in my head.

sketchbook, comrade cockroach, roleplaying, sillyness

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