Created by me for me. I had to uninstall my game so I'm gonna have to start all over *pout*. I hate rules so I find this rather difficult. Come on try to beat my score anyone (lol it's 0 right now)!
Naturally Ugly Challenge
GOAL:
Breed out the ugly gene
BASICS:
You have a male founder who is butt ugly, so much so that he cannot find a job therefore he must find a means of making money and what better way of doing this than his own back yard?
GENERATIONS:
You can choose between 10, 12, 24 or 26 generations. Specify at the beginning of the challenge.
HEIRSHIP
Every generation MUST HAVE A MALE HEIR (preferably the most handsome). If the present heir fails to produce a son then a sibling’s male child takes over as heir and moves onto founding lot with his parent(s) but only if he has the family’s surname, the other heir must give up his heirship and leave the lot. THE ONLY TIME THERE CAN BE A FEMALE HEIR is if there are no males in that generation with the founding last name and she WILL NOT BE ABLE TO MARRY.
BEGINNING THE CHALLENGE
-Create the ugliest male sim you can imagine
-Move him into the largest lot available on your game
-He is allowed a single bed, fridge and phone
-The founder can either be a gardener or a fisherman (he can only be one)
-If money is left over after building pond or garden then they can be used to buy any other necessity
-If the founder is a gardener, he cannot have anything that makes gardening easier (sprinklers etc) he is only allowed a compost. The garden club can be called at any time.
-Founder can only marry after three days and he is only allowed romantic interactions with two females, one of which will become his wife. Founder cannot TRY FOR BABY until he is married
PHASE 2 OF LIFE
-After the founder marries a double bed can be purchased and the TRY FOR BABY interaction can be used
-You will also be able to purchase a stove, two counters and a bookshelf
-Once a baby is born children things can be purchased. ONLY AFTER THE BABY IS BORN. If there are twins you are allowed to use the ‘kaching’ cheat twice.
-When there is one teen in the house the family may get a pond or garden (whichever one they do not have)
HARVEST
-After every harvest the money can be used to make the family’s living arrangements more comfortable (juicers are not allowed until there is a child in the house). If the founder is a fisherman, this can occur every time 24 fish are sold.
-The family is allowed to get a juicer ONLY when there is a child in the house.
-After a successful harvest, tools to make gardening easier are allowed
BUSINESSES
When once the family makes $50,000 (from their produce) they can open up a business
WORKING
It is the founder/heir’s duty to keep his family business going, therefore only his spouse or teens will be allowed to work and ONLY during the second generation. However when the family reaches $100,000 everyone will be allowed to work.
SCORING
Every skill badge (gardening/fishing) +20
Engagement +5
Marriage +10
Every successful harvest (36 fish sold) +50
Labor force (birth not spored) +20
Perfect gardening score (by garden club) +20
Every 50 fish sold +50
Plantsim +20
Spore baby +5
Every successful generation +50
Every platinum death +50
Every LTW reached +50
Wishing well +5
Female heir -20
Any broken rule -50
Social worker -50
Aspiration failure -10
Repo man -10
Premature death (fire, hunger, drowning etc.) -50
REMEMBER THE GOAL HAPPY SIMMING