Well, my latest AI idea--the
exciting-for-a-PhD one--finally collapsed into a smoldering heap of intractability, as expected. Within the wreckage is another idea which is already well on its way to suffering the same fate, but I'll give it a shot, anyway
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For the expansion the obvious path to me would be to go 10 RDD but maybe there is a better option...?
Dev crit is probably a waste considering the amount of high CR monsters have crit immunity.
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I think RDD 10 would probably be the best path. Pick up power attack and improved power attack to help deal with those high-DR crit-immunes.
Another issue with dev crit is, monsters who wouldn't drop from the crit damage alone are likely to have saves so high they won't drop to the instakill, either. Besides, being a scythe master is practically like having dev crit, anyway. :D
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Another idea would be to get FB to level 5 and add fighter levels...?
I really want a melee powerhouse character that doesn't rely on buffs too much and can use (UMD) virtually any equipment. I like to stay with Great Sword since it deals damage consistantly. Falchion is OK too but Scythe isn't RP enough for me and a bit too munchkin.
RDD is nice since it eliminates the need to take Blind Fight and a couple of other feats which could be used for something else.
Having ALL of the combat and weapon feats (including epic feats) by 30 would be sweet.
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Druid/monk builds with dragon shape should be pretty scary, too.
Sooo, yeah, things aren't shaping up to be much different then, eh? CoDzillas will still rule the roost. :D
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Have you found Search to be of much use? ISTR most traps in NWN2 being unavoidable, so it seems a bit of a waste without disable device.
That AC does seem to be on the low end, especially for act 3. I guess it doesn't really matter with stoneskin, though.
What's been the roughest area(s) for your character so far?
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Search works well but like you said doesn't do too much without disable device. Usually my guy spots the trap and then Neeshka disables it.
I'll post his full OC with items stats later tonight.
The roughest area for me so far was the warehouse full of invisible thieves.
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First, in case it's not clear, any weapon wielded two-handed gets the 1.5x STR and 2x PA/IPA bonuses. So, scimitars, longswords, katanas, etc., all get those bonuses when wielded two-handed. My Brd 1/Ftr 4/Rdd 10/FB 5 was using a scimitar two-handed with IPA to whack elder elementals for over 50 damage per hit in a training module. (Not bad considering elder elementals have DR 15/-.)
Second, I guess maybe rage and defensive stance could be considered buffs. However, Dwarven Tower is solid without them, and they're circumstantial buffs, anyway; they're not like the CoDzillas' buffs, which are on all the time.
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My girlfriend is from Wichita and we were there recently over 4th of July. We visited the Cosmosphere in Hutchinson (highly recommended) and saw the "Keeper of the Plains" where the ArKANSAS river meets the Little ArKANSAS river.
Anyway, thought that you might find that interesting.
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