Mage Game

May 08, 2006 11:53

Well, last night was the lasst session of Russ' mage: the awakening game. I think it went well. I had lots of fun. Though i did wish we had more time then just a semester (well, not even cause we started in the middle of it). There was quite a bit out of game argueing over samantics, but when you are playing a new system that no one knows well Plus a rules lord Plus a new GM.  I think we would of gotten more done if a certin person just shut up (for the most part), just mintion it, if it's important then we will discuss it, if not it can wait until after the game or during a break. Rules lords can be useful if you need clairfication/ question on something, but when they want everything done stright from the book, gah, it just slows down the game. For most if the game session, i was out of willpower, because i haven't had a chance to rest to regain it all back,  there was one roll where I was down to a chance dye (if a 1 is rolled, you batch, a 10 you succede, and the 10 still explodes), and He (a player) was like 'why don't you blow a will' 'I DON'T HAVE WILL LEFT' this was the third time it came up and i mentioned it.
I would like to see it continue, but if Russ wants to run another game thats fine to. It also depends when it's running, and where i'm working/ living. It would be fun to do some in game stuff, that isn't working on the main plot.
The new White Wolf system is kinda weird, it takes some getting used to.

class time

rpg

Previous post Next post
Up