Holy Crap (in which our Hero needs to brush up on his C# skills)

Apr 01, 2007 09:44

As most of you know, i left my last full-time position a few weeks ago. My stated intention was to do some independent contracting work for a while. As is so often the case with me, though, plans change ( Read more... )

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rollick April 1 2007, 15:15:50 UTC
OH MY GOD. Congratulations, I guess, but man, I'm going to miss you. Even though I rarely see you.

And I guess this ends my once-again-incipient plans to finally restart and finish the Dark Conspiracy game. Since that obviously isn't going to happen, I might as well just finally tell you what was going on. (Since Paul hates these game-end recaps, and Socs lives far away, I might as well do it individually rather than having some sort of group send-off.)

Here's the real backstory of the game. Basically, all of you psychic people, by virtue of being psychic, attracted the attention of the Great Old Ones, which secretly rule the earth through a network of lies and minor minions. So they sent their migo servants out to collect you, sedate you, and remove your brains for further study. In order to help you develop psychically, since your psychic powers were specifically what they wanted to know more about, they electrically stimulated them to provide false sensory information, so you would continue to believe you were operating in a world full of threats, and would develop your psychic powers accordingly. In order to save energy and provide you all with a similar world-view, they linked your brains, hence the "psychic circle" effect. This is, incidentally, why no one from the party can actually die; the world as you've known it since the game began is an illusion, and you're all just brains in migo braincases. Making you believe in this world full of angels and Dark Ones and aliens and an evil god may seem like the true "dark conspiracy," but actually, in the back of my head all along, the "conspiracy" was that I convinced all of you that you were playing something other than "Call Of Cthulhu."

So that was going to be the big reveal, when you got your "Call Of Cthulhu" character sheets and found out you were actually disembodied brains. The SAN loss roll on that one was going to be pretty brutal. And that's why I've been stalled on the game for so long… it seemed funny back when I thought of this as a limited campaign, maybe four or five sessions long, back in the day, but as people seemed to get into the game and it stretched out to greater and greater length, the big reveal just seemed tremendously depressing. I'm kind of glad we never played it out.

So there you go. Hope you two enjoy Redmond. I'd love to visit sometime, if they let outsiders onto the campus/compound where the two of you will no doubt be living.

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