Not before the war. Eibhlin is pretty neat, in general, but she doesn't have to do, or particularly enjoy doing, anything the same each time (which different than some of her classmates, many of whom had particularized rituals, either because they were aspy or superstitious about testing). She'll do things efficiently which might involve in many cases performing a task in a similar manner. The closest thing is probably the tea making?
After the war she has some difficulties with distractions/keeping a schedule, so Beetee revamps the tracking bracelet he invented for Wiress (who I imagine has had those issues to some degree most of her life, and it became almost unmanageable after her arena). Beetee/the bracelet put her back on a schedule that she pretty much keeps to (which probably still doesn't count as a ritual, but, well...). The closest thing I can think of is Sunday evenings, which eventually become a kind of 'extended family dinner' thing, with her new 'blended family'.
Ah, I think I keep forgetting who I told what? It's relevant to Eibhlin, emotionally, but er, it's somewhat overshadowed by the later trauma.
Eib's parents were chemists for one the major heavy industry companies in Three. They, along with most of their scientist colleagues, the laborers, and their children in the on-site daycare, were killed in a massive explosion and the resulting fire (due to what everyone knows was the insistence of the Capitol in cutting corners on safety to reach certain production targets, but is only reported as a 'tragic accident'). The incident is still remembered, decades later, as the [Namehere] Industries disaster. Unfortunately, it's not the only incident--there's a constant push-pull between Three and the Capitol on safety v. speed.
17. Preferred mode of dress and rituals surrounding dress
I think Lumina mostly keeps it simple, with a kind of 'personal uniform' that consists of tea-length skirts or dresses, structured but comfortable blouses, and sensible shoes (I'm guessing a lot of Threes do this sort of thing, to cut down on having to think too much about appearance--just find what works or makes her comfortable, and go with it). She's a big fan of soft, natural fibers. By her forties, she has to start wearing glasses, and settles all her whimsy there, with a pair of half-moon specs with shiny metallic rims that become her trademark (if she can be said to have one). No make-up (preferred) or at most a 'natural' look (in the Capitol
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Not before the war. Eibhlin is pretty neat, in general, but she doesn't have to do, or particularly enjoy doing, anything the same each time (which different than some of her classmates, many of whom had particularized rituals, either because they were aspy or superstitious about testing). She'll do things efficiently which might involve in many cases performing a task in a similar manner. The closest thing is probably the tea making?
After the war she has some difficulties with distractions/keeping a schedule, so Beetee revamps the tracking bracelet he invented for Wiress (who I imagine has had those issues to some degree most of her life, and it became almost unmanageable after her arena). Beetee/the bracelet put her back on a schedule that she pretty much keeps to (which probably still doesn't count as a ritual, but, well...). The closest thing I can think of is Sunday evenings, which eventually become a kind of 'extended family dinner' thing, with her new 'blended family'.
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AWWW! How did I not know this? Poor kiddo, but yeah it makes sense why she's very ADOPT ALL THE FAMILY
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Eib's parents were chemists for one the major heavy industry companies in Three. They, along with most of their scientist colleagues, the laborers, and their children in the on-site daycare, were killed in a massive explosion and the resulting fire (due to what everyone knows was the insistence of the Capitol in cutting corners on safety to reach certain production targets, but is only reported as a 'tragic accident'). The incident is still remembered, decades later, as the [Namehere] Industries disaster. Unfortunately, it's not the only incident--there's a constant push-pull between Three and the Capitol on safety v. speed.
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17, 22, 27
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I think Lumina mostly keeps it simple, with a kind of 'personal uniform' that consists of tea-length skirts or dresses, structured but comfortable blouses, and sensible shoes (I'm guessing a lot of Threes do this sort of thing, to cut down on having to think too much about appearance--just find what works or makes her comfortable, and go with it). She's a big fan of soft, natural fibers. By her forties, she has to start wearing glasses, and settles all her whimsy there, with a pair of half-moon specs with shiny metallic rims that become her trademark (if she can be said to have one). No make-up (preferred) or at most a 'natural' look (in the Capitol ( ... )
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/does not understand clothes XD
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