A Modest Game Proposal

Jun 29, 2008 14:02

An idea.

I have an idea for an expansive, steampunk themed Action/RPG game.

It would be overly open ended, and a lot will have to deal with the character's choices... not in the cliche good/bad ending, but in the actual progression of the story.

It starts in a small town at a point in a country. The main character (maybe even give the option to choose what they look like) is informed that a messenger from the king was slain and culprit went off into an old temple. You're mayor/ruler of the town puts you in the position to find and capture this person. But first you'll need a long range and a melee weapon; so before you ques,t you go to the two shops you'll need to grab the stuff with an order from the mayor. The melee shop offers you three choices, each one you're allowed to try out and test. Something like, two daggers, a sword, or a Scythe. Speed, Moderate, Strength. Each fighting style is dependent on the weapon. Thus you try out and grab the one you like best. The other shop is to give you a range weapon, Longbow, Bow and Arrow, or Crossbow. this time, Range vs Strength vs Speed. this gives you the ability ot balance you're style better, and whether you want to be stealthy or brutal.

You follow the criminal through the first temple, which has some enemies, you gain levels, and defeat the guy in combat and take him back to your town. You're then told to give the king the message that his messenger has been slain, and accompany the criminal back to the king. The King, liking you're talent as a messenger, hires you to deliver the last guys message.

Story premise is: The Kingdom is facing war with a rival for the first time in centuries. You are told to go to each of the ten cities and ask them to offer men to fight for the kingdom.

The Ten cities (just the number I'm thinking of) are scattered across a world map and are each different. There is no order to the path you want to choose. Every time a city is defeated, the remaining cities "temples" get harder, thus the enemies stay in a challenging level to you, and there will be no order that would best suit it.

Each city will react differently to the idea of giving men for War, since War is almost unknown to the people now, and only horrible stories remain. One city may be willing, but ask you to reach the son of the great War General, who has trained to be a great leader, despite the lack of war. So you'll climb a mountain to get ot him, the level would be very platformed based,m and the boss may be just the home Defense the general installed.

Another Level would be a city on a river that's dealing with flooding, they'd be willing, but they need their men. You propose to find the source of the problem and why the river is flooding abnormally. An exploration/water level that won't make you kill babies.

A mechanical city, where, as soon as you reach the city, a giant mechanical spider/thing runs through, destroys a few houses and escapes into the mainland between the cities. You chase it down and force it's legs to stop working and it falls down. Then you explore the inside, which is full of traps and puzzles, and a few baddies, until you find the designer in the bridge. The boss of the level was the first thing you did, then you explored and got the guy responsible.
A cool idea i had with this was, each time you beat a city after this one, the corpse of the mechanical spider is slowly scrapped.. so if its the first, by the time you're done, it's just a skeletal structure, etc.

A level where the trains are being overrun with bandits, and you have to go from train to train and free them, if you fall off, you call your horse, race to catch another train and jump on. Once you beat this level, the mayor of the city agrees and then you can travel from city to city by train, if you chose to, there'll be lots of things to explore if you travel by horse.

Another one i had thought of, would be a city overrun by pirates in flying airships/dirigibles. You get on board one and fight from ship to ship, jumping and fighting until you face the captain one on one, and beat him. Then the pirates will help, and the people of the city will aid the King.

When all the cities have pledged to help, you go back to the king, a short cut scene showing training, and then all the people are aligned on the field, and the war begins. They'll be an onslaught of guys and you'll go through killing as many as you can, and the further you get through, the more of the villages you see. Like the pirates will be attacking their airships, the mechanical spiders will be decimating their armies, and it'll just be a hack and slash fest. Maybe you'll reach their giant machines, and climb up them, go into the cockpit and steal it, or crash it.

Then you reach their Kind, and that'll be the final battle, game ends.

Now someone get me a game developer!
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