You drop out of the side of your hive, several stories up, throwing your harpoon at the ground to shatter some ice at the side. You enter the water with a rather undramatic splash, as the ice over water in the area begins to crack. Footholds, obviously, are left rather unsteady as a result.
Alright, yeah, you're pulling out your fishing pole and knife and getting ready for a fight. There's... something that's really off about this whole thing.
Of course, with the ice that you're standing on cracking, you quickly move to a place where you can stand safely. You may be a seatroll, but you are not ready to jump into ice cold water at the moment.
A harpoon flies out of the water, aimed at where Drilla last was. A rope attached to the end, when the spear meets no resistance, tightens and is yanked back into the water.
You watch and realize exactly how serious this thing is. It's a good thing that you decided to move when you did.
With that, you move (again), and cast your line into the water. You need to get her up to you to do some kind of damage. The hook on your line isn't going to be enough to stop anyone that's raging.
No it won't. The harpoon flies out once more, missing again, before being pulled back. A dark shape can be made out below the surface from the source of that harpoon...
There we go. She's not far from the surface, at least. You yank your fishing line out of the water again (making sure to move again, you're not dumb enough to think you'll be fine if you stay in one place) and whip it back in at the dark shape under the water.
Having not really anticipated swimming, you are in nothing but a loose T-shirt and shorts. This means you're cold as hell, though you don't really notice due to the rage, but more importantly, it means the hook only grabs your shirt and not your guts.
Unfortunately, this means your shirt is hooked, and you thrash wildly trying to get free from it.
After taking a second to get everything in place with your knife, you yank hard to try to pull Agnira up to the surface.
Of course, you could always jump into the water yourself, but it's cold. You don't want to deal with that, even if you are better at fighting underwater.
You take one moment to be very, very confused as you are yanked from the water like a fish.
But only one moment, and if that moment is not taken advantage of, you'll be hurling your harpoon straight at this stupid seatroll's aquatic vascular pump.
You're only able to move enough to keep it from hitting your AQUATIC VASCULAR PUMP. That doesn't mean you're unharmed, though. There's a deep gash in your arm now, and there's purple blood splattering all over the ice.
That's not going to stop you, though. Now that Agnira is above the water, you have to keep fighting. You lunge at her with your knife, ready to do... something. Hurt her. You're not really all that thrilled with the idea of killing another troll, even if she is trying to kill you right now.
You grab at the arm coming at you with a knife at the wrist and pull it away.
Or that's the plan, anyway, but you have no idea if this troll is stronger than you or not, and you aren't really thinking well enough to try and figure that out first.
You're strong enough to shove back, at the very least. You have to keep the knife going, and-- even if it might not hit something vital, it might be enough to slow the other troll down. That's what you're hoping for, though, now that you're struggling to keep your knife on track.
You're not going to drop the knife at this point in time. No way.
Agnira manages to get her hand around your throat, and while you have a free hand that's trying to pull it away-- you can't. The damage the harpoon did managed to weaken your arm enough to where it wouldn't be much help.
You're still not going to drop that knife, though. It'll have to get forced out of your hand before you let go.
You ignore the unfamiliar and familiar imps and consorts-- they're not as important as everything else right now.
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Of course, with the ice that you're standing on cracking, you quickly move to a place where you can stand safely. You may be a seatroll, but you are not ready to jump into ice cold water at the moment.
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With that, you move (again), and cast your line into the water. You need to get her up to you to do some kind of damage. The hook on your line isn't going to be enough to stop anyone that's raging.
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Unfortunately, this means your shirt is hooked, and you thrash wildly trying to get free from it.
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Of course, you could always jump into the water yourself, but it's cold. You don't want to deal with that, even if you are better at fighting underwater.
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But only one moment, and if that moment is not taken advantage of, you'll be hurling your harpoon straight at this stupid seatroll's aquatic vascular pump.
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That's not going to stop you, though. Now that Agnira is above the water, you have to keep fighting. You lunge at her with your knife, ready to do... something. Hurt her. You're not really all that thrilled with the idea of killing another troll, even if she is trying to kill you right now.
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Or that's the plan, anyway, but you have no idea if this troll is stronger than you or not, and you aren't really thinking well enough to try and figure that out first.
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Oh wait.
You let go with one hand, letting the knife slowly pierce your gut, but use that free hand to go for this other troll's throat.
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Agnira manages to get her hand around your throat, and while you have a free hand that's trying to pull it away-- you can't. The damage the harpoon did managed to weaken your arm enough to where it wouldn't be much help.
You're still not going to drop that knife, though. It'll have to get forced out of your hand before you let go.
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Fortunately, this is LJRP, so we won't have to.
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