Headspace Plot: Plotting

Aug 27, 2011 18:39

Here's the post to let people know what you're planning for the Headspace Plot. Want some help generating ideas? Want some specific knowledge to be revealed? Want to share your superspecialawesome headspace idea? Think you'll be opting out? Feel free to let us know, ask questions, figure out who may be visiting where, or whatever suits your fancy.

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Comments 108

red_sufferer August 28 2011, 02:33:05 UTC
I think for justcharles, I'm going to do something akin to the Memory Warehouse from the movie "Dreamcatcher". All of his memories and knowledge will be organized by subject, with some of his memories being more detailed than others, due to alcohol-related degradation. He'll have a special section at the top dedicated to mutation and Cerebro. Obviously none of the sections will be locked, but he'll be spending quite a bit of time in this space, enjoying the chance to poke around in his own mind XD

For decibel_chamber, I'm thinking his head will be mostly musical stuff, kind of like his room already is. Piles and piles of old records and books of sheet music, memories of performances with his band pre-injury playing on screens scattered throughout. Of special note, however, will be Jono's memories of, and his connection to Clan Akkaba. Anyone who dares peek in this particular room will be treated to Apocalypse himself kicking their ass out ( ... )

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seppun_tashime August 29 2011, 04:41:12 UTC
Tashime would be willing to brave the dark halls of Raiden's mind. Maybe an action sequence could occur there?

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exanimatus August 30 2011, 04:30:28 UTC
Head and spine removed from his body? So there! :Db

Yes I play a creep I'm sorry.

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decibel_chamber August 30 2011, 04:46:49 UTC
It'll give Zelman an idea of just what kind of badass he's asked to spar with, if nothing else XD But I approves of dis.

S'all good bb. Someone's gotta play the creepers XD

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tomatoandbasil August 28 2011, 03:13:19 UTC
Welcome to Alleyne's brain ( ... )

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cloakand_danger August 28 2011, 03:30:17 UTC
Yuan's room will have three layers, and each layer will require a greater 'security clearance' to get through. I haven't worked out every single detail yet, but here's the basic idea:

The first layer, the one you see when you walk in, will look like a bustling, energetic military base, populated with generically helmeted soldiers. They will answer simple questions in vague ways, and anyone who asks will learn that this area is the Face. Many of them are busily keeping the area looking nice - if you find a region where the walls look worn away, be careful of the things that might be lurking there. An avatar of Yuan can sometimes be found in his office here: this one is friendly, willing to banter, and very evasive.

The second clearance layer is no longer lively or energetic. Instead, it's perfectly clean, oppressively quiet, and populated by emotionless angels. There are computers everywhere with factual information, often tactical, often related to friends and enemies alike. The angel NPCs here will answer fact-based questions, and ( ... )

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mouthiness August 28 2011, 03:39:15 UTC
Coming into Deadpool's headspace, you might just go into sensory overload. The area is like being in the eye of a hurricane only instead of a storm there's thoughts and memories. Images, sounds, and scenes all whirl by, never staying for long enough to get too good of a look. Snippets of fights, the faces of friends, lyrics to annoying songs... They're there if you want to see. Just not for long.

But if you wish, Deadpool will be there to answer questions. Not the real Deadpool, of course, but a representative. He's sitting on a couch in the middle of the space watching a TV that changes channels as quickly as the memories swirl around him. If you're polite enough you may just get the truth or perhaps he'll let the TV stop on a scene relating to your question. And if he likes you enough... Maybe he'll even share the popcorn.

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hard_talker August 28 2011, 03:47:05 UTC
Mark's mind is a garage, only without a car. There'll be an avatar of him sitting at the workbench, surrounded by parts and wires, and he's constantly working on an enormous sound system. No matter what he does, or what advice anyone might try to offer, he won't be able to get it working the way he wants it to. Depending on the person and how well he knows them, he might invite them to help him fix it, too - there are piles and crates of parts stacked in a somewhat orderly fashion, and a desk off to one side cluttered with notebooks and textbooks covered in brown paper ( ... )

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