Annual Magic 3rd set

Mar 20, 2006 18:47

For the past couple of years, I've been creating Magic sets to be the "fake" third set of the block. The first year was as part of a team, and last year was a solo effort ( Read more... )

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hamusutaa March 21 2006, 23:18:41 UTC
- Is Veto intentionally worded to be optional if you pay U in the cost? That is different from every other enhanced spell, isn't it?
- Is "Will-Lit" a typo or an intentional play on words?
- Winged Wurm: Isn't this card a horrible Snapping Drake most of the time?
- Gravehunter's Sigil: hooray for nested quotes! (Probably wouldn't ever see print worded like that, though.)
- Soulchain: Probably should be 2BB, otherwise it's strictly better than Zombify?
- Energy Surge: "instead"?
- Recyclops: I just have to comment on how horrible this pun is.
- Tranquil Guardian: Treefolk Mystic reprint!
- Aquinar, Simic Protector: You just had to include "triggered" to make all sorts of annoying rules interactions, didn't you?
- Azorius Guildmage: This may be a point of contention, but I think the abilities should be switched. It's hard to argue, as both W and U get tapping and untapping.
- Point of Order: has a weird typo thing in it? Also, seems only useful in multiplayer as a carrot for helpful opponents?
- Voices of Dissention: weird typo thing again.

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papa_funk March 21 2006, 23:28:14 UTC
- Is Veto intentionally worded to be optional if you pay U in the cost? That is different from every other enhanced spell, isn't it?

Possibly. I think I decided that it was more elegant this way.

- Is "Will-Lit" a typo or an intentional play on words?

It started life as a typo, and then when I noticed it, I decided I liked it better.

- Winged Wurm: Isn't this card a horrible Snapping Drake most of the time?

Well, horrible in that it is probably not as good as Snapping Drake, which is a very good card. You're right that it's a bit too close, though

- Soulchain: Probably should be 2BB, otherwise it's strictly better than Zombify?

Thrall isn't necessarily an advantage. When you reveal a Thrall card, you're locking in every spell in your hand of that type. All your removal spells are suddenly Zombify.

- Energy Surge: "instead"?

Actually, this doesn't work at all, except by fiat, so instead doesn't really help :) (would need more rules support than just that)

- Aquinar, Simic Protector: You just had to include "triggered" to make all sorts of annoying rules interactions, didn't you?

It started out having all abilities, but it was pointed out that some static abilities would just break the game.

- Point of Order: has a weird typo thing in it? Also, seems only useful in multiplayer as a carrot for helpful opponents?

I can't see the typo, though I need to remove the hybrid reminder (the editor doesn't support hybrid). Point of Order has very interesting interactions with Taxation.

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predundant March 22 2006, 00:31:05 UTC
I think what he meant about the Soulchain is that even if you don't use the Thrall ability (it is optional, right?) it's strictly better than Zombify on casting cost alone.

Also, while we're discussing the keyword abilities, shouldn't Evolve use some sort of mechanism to solve the memory issues? As is, the cards don't have any self-evident way of tracking whether the evolve ability has been played or not. Could this work like the Myojins where they come into play with an Evolution counter on them, and the evolve abilities all have "Remove an evolution counter from ~this~" as part of the cost?

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papa_funk March 22 2006, 00:47:00 UTC
> the Thrall ability (it is optional, right?)

Gosh, no. B/R doesn't believe in subtlety. There's nothing optional about it. All your other sorceries are Soulchain, whether you want them to be or not.

> shouldn't Evolve use some sort of mechanism to solve the memory issues?

If Wizards made it, yes. I decided to keep it clean.

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predundant March 22 2006, 01:45:13 UTC
The wording for Thrall is confusing, then. It says that you _may_ reveal it, indicating that it's optional. But if it's not optional, then in order to support and enforce that functionality, all cards ever put into your hand would have to be revealed in case it is a Thrall card. Otherwise you could only choose to reveal the Thrall card when you wanted your other cards to be copies of it, making it an effectively optional ability because there's nothing enforcing you to reveal it.

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papa_funk March 22 2006, 08:01:33 UTC
Right. You choose when to reveal it. At that point, it takes over until you cast it.

Much though I would love the harsher effect, it won't work in RL.

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