more D&D stuff

Oct 20, 2012 00:03



catastrophic damage

confirmed critical hit damage is max damage for first Dmg roll then rolled as normal for the multiplier.

Any time a player rolls max damage there is a chance of causing catastrophic damage. one must confirm the hit like a critical hit. if confirmed, roll hit location and consult chart below. this chart is also used if you roll a critical hit weather it is confirmed or not.

Head: Sicked for 1D4 rounds and Bleed 1hp for each round sicked.

Chest: Fatigued for 1D4 rounds. Plus - 2 to any athletic skill check until a successful DC 15 heal check.

Arms: -2 penalty to Att + Dmg, Ability checks and Skill checks while using the wounded arm until a successful DC 15 heal check.

Hand: Same as arm but drops anything held in wounded hand.

Legs: Lowers targets speed by 10 feet (min 5') for 1D6 rounds and -2 to any athletic skill check until a successful DC 15 heal check.

Foot: Same as leg but knocks target prone.

Vitals: Target is sickened for 1D4 rounds and can not run or charge.

Called Shots
http://paizo.com/pathfinderRPG/prd/ultimateCombat/variants/calledShots.html

as listed but change Critical Called Shot to Called Shot and Debilitating Blow to Critical Called Shot.

d&d

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