down to the wire

May 21, 2010 15:46

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This is the last week of my 3D animation certification class. I'll be leaving my job and starting a full-time game design and character animation class that goes for 12 weeks. This week and next week are gonna be pretty full, with putting together my resume website thing and demo reel.

It's been a long, tough journey, so far. If this were a videogame, I'd be at a point about 2/3 or 3/4 of the way through. About when the learning curve ratchets up drastically, but the main character has amassed a bunch of upgrades*. From here on out, it's less about learning entirely new stuff, and more about learning to use what I've already absorbed in new and specific ways.

I am some combination of excited, exhausted, apprehensive, and purposeful. I wanna do this. I wanna be able to point to something, even if it's just a car or dented trash can in the background of some videogame and say, "That's mine. I made that. I helped make this work."

* - You know. Like in Mega Man.
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