So I loaded up the Resident Evil 5 demo I downloaded. I didn't actually play it, I was just trying to get acquainted with the new, more complicated controls. Um... it's gonna take some getting used to.
Pressing the D-pad in one direction makes your character take out some kind of shotgun. Another direction makes him put it away and take out a smaller handgun. A third makes him put all weapons away and take out a health pack to give to the female character, while leaving himself defenseless (even though he has a whole other hand free for a knife or a gun or something). The fourth direction apparently makes the characters argue with each other.
Character 1: "LET'S GO!"
Character 2: "YOU CAN'T BE SERIOUS!"
Panzer: "Wait, WTF is even going on?"
Of course this is based on me fiddling around with the controls in the alley where the demo begins. Supposedly, the characters are able to communicate and give each other commands, but all I was able to do in my few spare minutes was make them pose and yell at each other ineffectually.
Oh, that, and apparently there is a button that makes the main character stare at the the female character appreciatively locate the female character with GPS or something, even when she is hiding behind things.
For what it's worth, at this point, they did a really good job of giving the impression that the game is set in a dusty town, in a hot tropical climate, and that it probably smells pretty bad. Which is impressive, given that video games are, by nature, a purely audiovisual medium.
I think I'm gonna wait until I finish beating Silent Hill: Homecoming into submission before I even try RE5. I don't think I'm quite ready yet. I need a few more moments to savor my temporary feeling of victory, before I try another "
game where you run for your fucking life, for hours, until you die".
RE4 is probably the hardest, most intense game I've ever actually beaten, and it gave me a correspondingly great sense of achievement. RE5 looks even harder and more intense. I dunno if that's bad or good.