Spoiler warning: Unless you've already completed Halo: Reach, there will be spoilers within. I'm going to spend some time wittering on about other stuff first, but there will be spoilers later on. If you're intending on playing it, I'd advise doing so before reading this. I'M NOT KIDDING HERE. I WILL BE SPOILING THE ENTIRE PLOT INCLUDING THE ENDING
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But offhand, I can't think of a game that features diegetic death in the same way that Halo: Reach does. It's just a shame that we aren't given much reason to care about the death of Noble Six.
Imagine how powerful that ending would have been if it had been happening to the Master Chief.
I guess the Master Chief is just as much of an empty cipher as Noble Six, but in the early games the supporting characters were at least archetypes rather than stereotypes, and the dialogue was written with a fair degree of humour, rather than just being a compilation of third-hand US military jargon.
I only know you through a friend, but I would be interested in talking about this more over pints!
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