Flight Rising comm + A Dark Room question

Nov 22, 2013 13:13

Ha, I feel like I should at least post about Thor 2, or Sleepy Hollow and Agents of SHIELD, or books I am reading if I were reading, but instead, have a games post!

I created a Flight Rising comm! Post to
flight_rising! Anyone have a hankering for very teal dragons?

I also tried playing A Dark Room after seeing some dwircle people mention it on FB, and I am confused. I thought it was going to be a meta game about gaming, but I went to find the walkthrough, because I didn't really like what I was doing in the game, and I wanted to see what happened.

Spoilers

I was creeped out by mentions of "her" bringing me back to life with her locket, but much more creeped out by commentary on driving your workers to death and talk about taking lives for supplies. I thought it was the game's commentary on game scenarios, in which you do send your workers out to endlessly mine/hunt/farm/etc., and I nearly quit when "she" commented about them being slaves and the text changes from "villagers" or something into "slaves." I also very much didn't like going into houses and finding that I had to kill this guy attacking me, and it seemed like the game was doing something in which it was commenting on the killing while also keeping the game mechanics such that you had to keep doing it. Same with the discovery of the iron mine and "her" raising concerns about colonization and endless expansion, which is when I quit the game because I felt too icky.

So with all this, I was under the impression that the game was deliberately creating cognitive dissonance by commenting on these fairly common game mechanics while still requiring the player to go through said mechanics to progress in the game, and kind of seeing how far each player would go in this. With that, I had a sinking sense that the end of the game would be one in which you discover you have done something terrible, which is also why I quit. But I was curious to know what exactly would happen, so I checked out a walkthrough.

The walkthrough doesn't mention any of the disturbing notes, just that you eventually get a coal mine, other mines, and finally discover a spaceship that you rebuild and fly off in, only to find yourself back at the beginning of the game. I'm wondering if the walkthrough leaves behind all the moral decision making because it's a walkthrough, or...?? Has anyone finished this? What is the point of the creepy comments? Does the game actually follow through on those hints?

ETA: And it looks like these elements are iOS specific: "We recently released the iOS version of the game. It’s unique in that it has an in-depth story line around the builder." (source, check comments)

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