I've tried to put this into words a few times now this week but I end up erasing it because it doesn't seem to come out right. So let's try again! People that read over my journal might come to the conclusion that I hate video games
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I agree entirely with that article, although personally I think he could have went with a top 20 reasons easily since he didn't even touch DLC or all the deceitful tricks employed by publishers and devs that alienate users. (Although sadly not enough.)
On his last point:
"The high sales of certain titles leads companies to believe that a similar game will do well, so trying to push something completely new out the gate gets knocked back as everything is bet on ‘what works’ - an ethos consumers are more than happy to prove right."
This has always been true, even before the first crash. Ever think about why there were so many spaceship/alien destroying type games on the market back then? It's because that was the FPS of the early 80's so to speak. People bought it, and dumped it as soon as the next in the category came along. (Well, dumping was hard to do since you didn't do used games much back then. But they'd sit at the back of your game box after they fulfilled their purpose. I remember reading a documentary on Imagic - the second 3rd party developer born after Activision in the 80's. During that they were discussing the plans for one of their new games to launch the company with and one of the devs snickered mid-way through the description "It's another freaking space shooter." ^^
"That's what sells!" the CEO of the company argued back. And it was true, they sold like hotcakes and launched the company successfully with it. (That company went bankrupt in the crash though.)
On his last point:
"The high sales of certain titles leads companies to believe that a similar game will do well, so trying to push something completely new out the gate gets knocked back as everything is bet on ‘what works’ - an ethos consumers are more than happy to prove right."
This has always been true, even before the first crash. Ever think about why there were so many spaceship/alien destroying type games on the market back then? It's because that was the FPS of the early 80's so to speak. People bought it, and dumped it as soon as the next in the category came along. (Well, dumping was hard to do since you didn't do used games much back then. But they'd sit at the back of your game box after they fulfilled their purpose. I remember reading a documentary on Imagic - the second 3rd party developer born after Activision in the 80's. During that they were discussing the plans for one of their new games to launch the company with and one of the devs snickered mid-way through the description "It's another freaking space shooter." ^^
"That's what sells!" the CEO of the company argued back. And it was true, they sold like hotcakes and launched the company successfully with it. (That company went bankrupt in the crash though.)
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