Out Of Character Information!
NAME;; May
AGE;; 29
JOURNAL;;
lawayfromherel AIM/YIM/MSN;; AIM: divinewolfblaze
EMAIL;; thedesertbloom@hotmail.com
DESIRED CHARACTER;; Yuri Lowell
In Character Information!
CHARACTER NAME;; Yuri Lowell
CHARACTER JOURNAL;;
ownjustice CHARACTER AGE;; 21
FANDOM;; Tales Of Vesperia
TIMELINE;; End Game
PHYSICAL APPEARANCE;;
Here's a picture Yuri is male, though there is something feminine about his features if viewed in the right light. His voice quickly would remedy anyone's confusion; definitely male in the voice department. His eyes are gray, he has long hair black hair, though it can appear as a very dark, deep purple/gray. There are no scars or blemishes on his body, aside from a very faint line on his arm, where he'd cut himself to prove to Estelle that her healing powers weren't bad. Most of the clothes he wears is always dark tones. It's pretty rare, but he might pull his hair up in a ponytail, or tie the very end of it, so that it hangs loosely at his back.
ABILITIES;;
Yuri uses swords and axes interchangeably and his Artes work with the aid of an accessory on his wrist called a Bodhi Blastia. Swords give him a greater speed in his attacks and axes slow him down, though usually hit harder. He's capable of locking enemies into an infinite loop of hits, but of course he won't be able to do that here. His secondary weapon are gloves, so he's capable of engaging enemies with his fist and some of his strike Artes do involve hitting a foe with punches.
He's stated multiple times that without his Bohdi Blastia he wouldn't be able to perform his Strike abilities, which means that his most powerful attacks against monsters come from the Blastia on his wrist. Though Bodhi Blastia allows one to use Magic Artes, Yuri is incapable of learning that form of Arte.
In the game, a character by the name of Rita was able to create a formula that transformed Aer into Mana (a different sort of energy). Since other Tales of games use Mana as a means of using abilities, I've speculated that Rita has also created a way for people to still perform Artes without blastia.
For convenience's sake, I've posted a link to all the Artes Yuri is capable of using.
Yuri's Artes STRENGTH/WEAKNESS;;
Yuri tends to do things on his own and doesn't always share what he's done with the others in their group. He's a odd mix of vigilante/martyr, because he's willing to do things he himself despises (i.e. murder) if it means it'd help the people around him. Yuri doesn't doesn't do well if he's being overwhelmed by multiple enemies, mainly because they tend interrupt what attacks he can do. With careful strategy, Yuri can still battle alone; it's just harder for him.
He can't help, but aid those weaker and unable to help themselves. Usually average people and their problems amount to more in his eyes than anything major or political. This usually gets him into trouble more often than not and he tends to have people chasing him one way or the other (Mostly because his way of solving problems is not according to Imperial law). Yuri is quite capable of cooking. He's not interested in complicated explanations, and as such is very good at simplifying situations. Books aren't really something he cares much about, but he'll look through them if he deems them useful.
PERSONALITY;;
Yuri comes off as nonchalant, cynical, sarcastic, and uncaring, but deep down Yuri's actually very caring when it comes to the trouble he sees before his eyes. Though he may seem indifferent at times, it's more of a cover for his pride. Yuri's a man who doesn't care to show his emotions so freely, yet his actions show exactly the sort of feelings he has. There's no way Yuri can stand by and watch while people suffer. If the people chosen to protect those people can't do their jobs, then he'll take care of it with his own hands.
There's a darker side to Yuri, once more he tends to hide the things he knows or the deeds he's done. When justice isn't being served, he takes that justice into his own hands and becomes a vigilante. In the case of killing the villains, Ragou and Cumore, Yuri knew what he'd done was wrong, but he was prepared to stain his hands. He felt that what he was doing would help the people Ragou and Cumore were hurting more than it harmed his own moral code. Despite this knowledge, Yuri is still resolved to stop those who would hurt others with whatever means necessary.
Though he may act the downer at times, Yuri has a lighter teasing sort of personality to him, as well. He enjoys doing this to Raven, Karol and Rita the most. There's a very mild hint of a flirt in him, but whether he's sincere or playing around is still in the air with how easily it is to never be certain when it comes to him. There are two instances where this personality is pointed out:once when Yuri walked Estelle to his room and made an attempt to enter, while she changed. This is solidified when she reappears and tells Yuri that Flynn told her to watch out for Yuri. The second occurs with Judith once she removes armor that had hid her gender. She's showing a lot of skin and has no qualms talking about how smooth is, which Yuri comments by saying how he basically doesn't mind the 'eye candy'. Both Judith and Yuri, being the same in age, lightly flirt/tease back in forth in friendly banter.
Unlike most main characters from a Tales of game, Yuri has a static personality throughout the story. He doesn't change overly much compared to the other characters and is comfortable with the kind of person he is.
HISTORY;;
First and foremost, the plot of Tales of Vesperia is extremely convoluted. Please bear with me as I try to explain it as best as possible.
Here are a list of terms used in Vesperia and their links:
AerBlastiaApatheiaEntelexeia Not much is known of Yuri's background, i.e. family and what drove him to become a knight in the beginning. What head-canon I have is speculation based on his personality. Since Yuri never speaks of his parents, it's possible he lost them at a young age. The world of Terca Lumireis is in a state in which Barriers are needed around cities and towns to protect them from wild monsters. Seeing how Yuri was born in the Lower Quarters, a place for the poor folk, their section isn't as well protected. Going by that bit of information, it's not a stretch that Yuri's parents were most likely killed by monsters. This could have also have been the beginning of what fueled Yuri to want to protect those who couldn't protect themselves.
Being treated as something inferior by the nobility, both Yuri and his best friend Flynn had always planned, since childhood, to become imperial knights. Both boys had wanted to change how their people were being treated and the justice system that seemed unfair to Yuri. Unfortunately, knighthood wasn't all what Yuri hoped it would be. It was obvious from what he was seeing that nothing was going to change like this, that their people were still being treated like dirt, and action was something he had to take for himself. Yuri was only a knight for about three months before he finally quit. Though he knew some of the world outside the Barrier, Yuri hadn't traveled much outside of Zaphias (The Imperial City).
When the game officially begins, we see the Lower Quarters in catastrophe. Someone - a man named Dedecci claiming to be the mage Mordio - has stolen the Aque Blastia; without it, the fountain in the square is overflowing. Yuri heads out to find the thief only to get trapped with the blame for the theft. What seemed a simple task of hunting a thief transformed into a journey of epic proportion. This event is what threw Yuri into jail (again), where he met soon-to-be major players that have connections with the main plot: Alexei (Commandant of the Imperial Knights) and Raven. Strangely Raven helps him to escape and gives him a clue to find a way out of the castle.
Now out of jail, Yuri sneaks through the castle and encounters one of the candidates for the imperial throne, Estellise Sidos Heurassein (Estelle for short, cause seriously, too long.) Here Yuri finds out that Estelle needs to meet with Flynn, so they decide to work together and leave Zaphias. This begins their journey outside of the Barrier and far across unknown lands.
Throughout it all Yuri and Estelle are being dogged by the Knights and from a guild known as the Blood Alliance/Leviathan's Claw. The guilds' original aim was Flynn, though the man working alongside with them - Zagi decides he'd rather have Yuri as his opponent instead. Zagi is as tenacious as a cockroach as the Group quickly notices in their travels; seeing as how they must face him five times. Zagi has no clear goal, aside from facing Yuri in battle.
Just to show how insane this game can be, Yuri and Estelle meet the man who'll be the final boss very briefly while traveling through their first stop: Deidon Hold. Not much is said except some cryptic words. They meet him a few times throughout their journey, often with cryptic messages; they never know that this man will be their final obstacle until nearly the end.
Yuri's 'simple' goal of catching the Aque Blastia thief and Estelle's desire to find Flynn turns into a wild goose chase. In one task after another, the group helps those around them in need, all the while discovering just how corrupt those related to the Imperial throne are on the world outside of the Barrier. First they attempt to save Halure's damaged Barrier Blastia with the help of their new friend Karol. Next the name Mordio leads Yuri to the city of Aspio, only to quickly see that Rita Mordio isn't the real thief. Yuri and the others find a lead while traversing Shaikos Ruins in the form of names: Dedecci and Barbos.
Their search for Flynn goes on the back-burner for a bit as they continue to pursue the blastia thief. This leads to a sequence of small events that won't unravel until later. For one, Rita becomes part of the group; for the other, they encounter a person riding a dragon who is destroying Blastia. Strange situations aside, Yuri and crew make it to Capur Nor, a harbor town that is under the clutches of a corrupt magistrate named Ragou. Here, Yuri happens to run into Flynn and realize that the Knights have their hands tied in terms of how to deal with Ragou.
Yuri decides to do things his way and breaks into Ragou's manor to cause enough chaos for the Knights to have reason to enter. The situation escalates with the return of the Dragon Rider crashing into the manor and destroying a blastia machine within. Apparently Ragou was using this machine to control the odd weather in Capur Nor. Also, within the manor the group sees how Ragou fed people to the monsters he kept as a form of entertainment. If that wasn't enough, Ragou was also in cahoots with Barbos, the man Dedecci had been working for and the leader of the Blood Alliance. There was also the matter that Ragou had kidnapped the other candidate to the throne, a man by the name of Ioder.
Playing a figurative game of tag from place to place leads Yuri to Barbos, the man who has been collecting Blastia. Throughout his chase, Yuri learns of the guilds in the city of Dahngrest and the location of Barbos's hideout. Once again Yuri encounters the dragon-rider, and the dragon-rider aids Yuri in reaching the tower Barbos resides in. There, Yuri learns that the rider is actually a female Krityan (an elf-looking species) by the name of Judith. The group reunites (while Yuri keeps Judith's secret), defeats Barbos, and Yuri reclaims the Aque Blastia. Still, he feels they're left with more questions than answers, and he chooses to continue seeking out the truth while sending the Aque Blastia back to Zaphias with Flynn.
Back in Dahngrest, Yuri learns that Ragou used his power as a council man to reduce his own sentence. Yuri feels proper justice would never be served to Ragou using Imperial law and so kills Ragou on his own, with Repede (his dog) as the only witness. Though one evil is removed, another comes to rear its head in the form of Cumore: a captain in the Imperial Knights who has aspirations to take over the seat of Commandant. Cumore is searching for Entelexeia and Apatheia, and has mercilessly created slave labor in order to obtain them. Too bad Yuri doesn't like that and shows him what he does to such men. Cumore dies buried in sand, but small matters turn into huge ones as Yuri follows this path with Estelle, Karol, Rita, Raven, Judith, and Repede by his side. Everything seems to come together at once.
Karol and Yuri decide to make a guild of their own - Brave Vesperia. An Entelexeia by the name of Phaeroh comes out of nowhere and tries to kill Estelle, but is stopped by the group. He claims that Estelle and her powers are poison, so Estelle wants to continue traveling to find out why he thinks so. It's at this point they meet with Belius, a guild member they'd been told about but didn't know was an Entelexeia until then, in the city of Nordopolica. Estelle asks Belius about being poison, and Belius tries to explain the problem with Estelle converting too much Aer -- it's complicated science-y stuff that helps Rita understand better how the Aer Krenes negatively affect the monsters around them. The rest of the group soon gets a practical demonstration. People from the Hunter's Guild come to kill Belius and manage to hurt her before being run off, so Estelle tries to heal her. Instead, Estelle's powers kill Belius and turn her into an Apatheia. They defeat her and escape Nordopolica by boat.
As they're escaping, Judith destroys the Blastia that was powering their boat. She leaves and the rest of the group finds out from Yuri that she was the dragon-rider all along. The group decides to pursue Judith to the homeland of the Krityans and along the way meets with Ba'ul, Judith's dragon. Ba'ul flies them to Myorzo to see the Krityan elders, who explain that Estelle is the Child of the Full Moon and that her power could bring forth a disaster known as Adephagos.
Then Estelle gets kidnapped, Raven the kidnapper. Stunned, the group learns that Ragou, Barbos, and Cumore were mere pawns of a man called Alexei, and Raven was working for Alexei the whole time. Alexei was the man behind the Blastia thefts, letters that were causing a rift between the Guilds and Imperial Knights, the reason for the creation of Heracles (used to take down Entelexeia in addition to being used as a strong weapon), why Entelexia-turned-Apatheia were being hunted by the Knights (to control Estelle's power)… everything led back to the Commandant, Alexei. Once hailed as a beacon to all Knights, he was now the enemy. In Baction, the group learns how Raven betrayed them and Yuri realizes that his 'chance' encounter with Raven back in jail had not been a chance encounter in the least.
With Estelle in Alexei's hands, it's a fight to get her back… against Raven, whom they'd once thought a friend. They get a little help from Duke - the man they met briefly in Deidon Hold - who hands Yuri the imperial symbol of succession, Dein Nomos, a sword capable of controlling Aer. Raven reveals himself as Schwann Oltorain, Captain of the Imperial Knights. Schwann was thought dead in the Great War, brought back to life by Alexei, and blackmailed into doing his bidding. Raven had been working both sides, as Raven for the Altosk Guild and as Schwann. As they fight Raven in the underground ruins of Baction, they learn he's planning to die instead of defeat them, but Yuri doesn't care for that decision. The furious battle causes the ruins to start collapsing around them, but in the end Raven saves everyone - he decides that he still has things to fight for and he prefers Brave Vesperia. Raven's sacrifice strengthens the group's resolve to get Estelle back, so they venture towards Heracles to find Alexei.
Unfortunately, Alexei isn't there; instead, Yuri and crew find that Raven is alive and rejoins them, while Zagi is there to fight Yuri once again. They eventually take down Zagi and the Heracles, though it's at the price of a giant concentrated attack towards the land. They head for the Imperial City of Zaphias again; there, they watch Alexei use the power of the Apatheia he's gathered to control Estelle's abilities against her will. Yuri resolves himself to the possibility that he himself will have to 'free' Estelle, but the others snap him out of such an idea. Instead they work together to save Estelle, doing battle with her and finally awakening her from Alexei's power.
Unfortunately it's too late - Alexei had already called forth the shrine that would awaken the Adephagos. Yuri and the gang fight their way through the shrine and reach the top, meeting Alexei once more. They do battle, but the shrine is fully activated and soon the Adephagos descends. Duke appears to take back Dein Nomos because he feels the group's methods don't coincide with his own desires anymore. In the chaos, Yuri is stabbed by a soldier in Flynn's squad and falls from the shrine. He's found by the gang later on and keeps secret what happened to him as the gang regroups. The Adephagos is clearly visible in the sky for the world to see, and for once the Guilds and Imperial Knights truly work together against the real enemy. Yuri and Flynn talk once more and battle against once another: one-on-one. It's a battle between men; one's ideals versus another, mainly.
Rita figures out a formula to convert Aer into Mana that also allows them to transform Blastia and Apatheia into something new called Spirits. They decide to use that power to fight back against the Adephagos. Soon Duke becomes the new enemy due to a clash of ideals; Yuri and the others believe they rid the world of the Adephagos in this way and fight through Duke to put the plan into action. When they succeed, every Blastia in the world transforms and gives power to Yuri's blade to form a giant feather-like light. Yuri cuts through the Adephagos, and the world is saved. Blastia are no more. A simple Blastia thief led Yuri through a twisting path and into a new world.
SAMPLE JOURNAL POST;;
[Yuri stepped out of the guild hall, fully intent on heading towards the next mission for Brave Vesperia, only it seemed someone changed the scenery on him. His eyes widened somewhat at this.]
Hey Karol, planning on telling me when we decided to mo--Karol?
[He turns only to find a very different door greeting him.]
Okay... that's not normal. Then again, when is anything normal around me? [weary sigh of resignation as he rubs the back of his head.]
Ah well. Guess there's nothing left but to figure out what's going on around here.
SAMPLE RP POST;;
Compared to most days, this one had taken the cake in Yuri's opinion. His life had finally settled down into something simple: go on missions for their guild, enjoy the world where they didn't have as much to fear--hell, even working alongside the Knights to get the Lower Quarters back in order was nice compared to this. The room he'd found himself in wasn't going to give him answers, but one look out the glass window told him enough.
"That's definitely not Dahngrest or any city I know for that matter." Eyes narrowed in hopes of catching a glimpse of anything that might strike him as familiar. It wouldn't do to just head out into some unknown city without at least some form of plan.
"Huh... Reminds me too much of Tarqaron for my taste." He pushed away from the scene and scanned the room once more, finding only a teddy bear for company. Definitely strange. There wasn't much else that could be solved by standing around. Weird city or not, Yuri resolved to head out and figure what the hell was going on and who had decided to involve him in this crazy mess.