M&M 2.0. Powers Question

Dec 09, 2010 22:03

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pomr December 10 2010, 13:58:13 UTC
I think Dromaskald nailed it. When I read your post my first thought was 'flawed TK'. And with APs being so flexible in M&M the rest follows.

I typically do three arrays - 1 for movement related effects, 1 for offense/utility effects, 1 for defenses.

Another possibility would be:

Flight (Save vs Reflex; Extras: Attack +1, Flaws: Levitate -1; Power Feats: Alternate Power--Paralyze (Alternate save--Reflex +0, Progression 4 (Mass, 2500 lbs); Cost: 2/Rank+5)

This means that someone you touched gets a reflex save or gets hurled upwards at whatever speed you like, and that you can levitate too. The paralyze is a decent way to simulate gravity sucking downwards, it slows and potentially immobilizes someone with repeated applications.

Then you could AP other things or make up other arrays as needed. :)

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orikes13 December 10 2010, 19:53:31 UTC
It's been far too long since I played this game.

This is for one of the players in the game I'm going to be running. She won't care too much about the mechanics, just the flavor of the powers. Thing is, I couldn't figure out how to reasonably by the powers envisioned for the characters.

I may want to pick some knowledgeable brains about the other power sets as well. :)

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pomr December 10 2010, 21:36:32 UTC
Feel free to pick my brains. :) You still have my email, right?

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orikes13 December 11 2010, 21:07:36 UTC
Actually, I can't find your e-mail address anymore. Could you share it again? :} Or, if you've got AIM, I could bug you there? :)

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pomr December 13 2010, 15:49:22 UTC
Replied to your message with my best email. :)

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