This means that someone you touched gets a reflex save or gets hurled upwards at whatever speed you like, and that you can levitate too. The paralyze is a decent way to simulate gravity sucking downwards, it slows and potentially immobilizes someone with repeated applications.
Then you could AP other things or make up other arrays as needed. :)
This is for one of the players in the game I'm going to be running. She won't care too much about the mechanics, just the flavor of the powers. Thing is, I couldn't figure out how to reasonably by the powers envisioned for the characters.
I may want to pick some knowledgeable brains about the other power sets as well. :)
I typically do three arrays - 1 for movement related effects, 1 for offense/utility effects, 1 for defenses.
Another possibility would be:
Flight (Save vs Reflex; Extras: Attack +1, Flaws: Levitate -1; Power Feats: Alternate Power--Paralyze (Alternate save--Reflex +0, Progression 4 (Mass, 2500 lbs); Cost: 2/Rank+5)
This means that someone you touched gets a reflex save or gets hurled upwards at whatever speed you like, and that you can levitate too. The paralyze is a decent way to simulate gravity sucking downwards, it slows and potentially immobilizes someone with repeated applications.
Then you could AP other things or make up other arrays as needed. :)
Reply
This is for one of the players in the game I'm going to be running. She won't care too much about the mechanics, just the flavor of the powers. Thing is, I couldn't figure out how to reasonably by the powers envisioned for the characters.
I may want to pick some knowledgeable brains about the other power sets as well. :)
Reply
Reply
Reply
Reply
Leave a comment